On Aug 18, 2008, at 5:58 PM, Robert O'Callahan wrote:
On Tue, Aug 19, 2008 at 11:24 AM, Oliver Hunt <[EMAIL PROTECTED]>
wrote:
Cool -- I wonder though if it would be better if it were placed in a
different method, drawFrame or something (very much an up in the air
sort of question)
drawImage is already overloaded, so why not carry on with that,
unless we change the API as you suggest below.
I'm not sure that drawImage overloading was a good idea in the first
place *but* canvas and image are fairly similar in both image-like,
whereas video is quite clearly different. I was also thinking it
would work better given the additional frame argument, however...
AFAIK we'd basically have to implement that by creating a second
video stream, seeking it and then capturing the frame, and you
really don't want to do that synchronously! Then we'd want to cache
that stream so that another drawFrame with a nearby frame index was
efficient ... ick. So I suggest not offering that API. Authors can
always use a second, hidden video element to achieve the same effect.
... I had failed to consider streaming content (where random seeking
may not be possible) :-/
I still think it would be useful to be able to specify an exact frame,
but as you say it may not be really feasible
--Oliver