Eduard Pascual wrote:
On Wed, Oct 29, 2008 at 6:16 PM, Jonas Sicking <[EMAIL PROTECTED]> wrote:
Maciej (and I think others) have suggested that it would be useful if it was
possible to allow <audio> to be used such that a single file can be
downloaded that contains multiple sound effects, and then use javascript to
play different sound effects contained in that file at various times.
For example someone creating a shoot-em-up game might create a file that
contains the sound for "shoot weapon", "enemy exploding", "player dying",
and "player finishes level". It can then when appropriate use javascript to
play any one of these sound effects.
Wouldn't multiple <audio> elements be better here? They'd point to the
actual same file, but different fragments. That would even make the
script less bloated (just selecting each element, instead of
explicitly getting the appropriate fragment from the "master" file
each time you need it). This brings the additional advantage that, in
the event the server does support file fragments, only the actually
required fragments will be downloaded.
The whole idea was to make a single HTTP request to the server. Doesn't
seem like your proposal accomplishes that.
As I said, I'm fine with not satisfying this use case (of allowing
multiple sound effects downloaded in a single request). But that was the
use case that was cited.
/ Jonas