On Feb 23, 2010, at 10:04 PM, Jonas Sicking wrote:
On Tue, Feb 23, 2010 at 9:57 PM, Maciej Stachowiak <[email protected]>
wrote:
- Raytracing a complex scene at high resolution.
- Drawing a highly zoomed in high resolution portion of the
Mandelbrot set.
To be fair though, you could compute the pixels for those with just
math,
there is no need to have a graphics context type abstraction.
http://people.mozilla.com/~sicking/webgl/ray.html
I did not think it was possible to write a proper raytracer for
arbitrary content all as a shader program, but I do not know enough
about 3D graphics to know if that demo is correct or if that is
possible in general. Point conceded though.
http://people.mozilla.com/~sicking/webgl/juliaanim.html
http://people.mozilla.com/~sicking/webgl/mandjulia.html
Neither of examples you posted seems to have the ability to zoom in,
so I don't think they show anything about doing this to extremely high
accuracy. But I see your point that much of this particular
computation can be done on the GPU, up to probably quite high limits.
Replace this example with your choice of non-data-parallel computation.
Very sexy demos, by the way.
Regards,
Maciej