On 04.03.2010, at 1:52, Olli Pettay wrote:

I noticed that WebSocket spec updated to not inlcude framing overhead in
bufferedAmount.
I asked that since from API point of view it doesn't make
much sense to have the frame bytes to be magically included in the bufferedAmount.
What if we change the protocol and require different amount framing
bytes?

I was going to mention this as the primary reason why frame bytes should be included. JavaScript code needs this information for flow control, and it's raw bytes that are sent over the tubes, not original message strings.

Also, I think it's a layering violation. In WebKit, we'd have to queue unsent messages separately just to implement this quirk (see https://bugs.webkit.org/attachment.cgi?id=50093 for a proof of concept). It becomes very difficult to implement we decide to add size of data that an underlying network library buffers internally - which I think would be a reasonable thing to do.

Also why to have framing bytes and not the bytes related to http handling?


Nothing would change for engines or JS code if HTTP headers were counted in bufferedAmount. Since they are only sent when establishing a connection, adding a small constant at the beginning will make no difference to flow control. And the constant is going to be zero in practice, because the data will immediately go where we can't see it.

- WBR, Alexey Proskuryakov

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