Section 6.5.9 "History Traversal" defines popstate and hashchange events that are fired on the Window object. It specifies that these events *must* bubble. Where should they bubble to? What does it mean to bubble up from a Window? These events aren't going across frames, are they?

Is the specification that they must bubble a formality because existing implementations set the bubbles property of the Event object to true? Or does it actually have some impact on event propagation?

Thanks,

        David

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