Section 6.5.9 "History Traversal" defines popstate and hashchange events
that are fired on the Window object. It specifies that these events
*must* bubble. Where should they bubble to? What does it mean to
bubble up from a Window? These events aren't going across frames, are they?
Is the specification that they must bubble a formality because existing
implementations set the bubbles property of the Event object to true?
Or does it actually have some impact on event propagation?
Thanks,
David
- [whatwg] Window events that bubble? David Flanagan
-