An API like this would be great for WebGL-related content too. Doing the canvas 
+ HTML/CSS UI in fullscreen plus the ability to get keyboard input would allow 
for native-like games to be built. You’d also get a predictable way on mobile 
devices to hide the browser chrome and disable all behavior (like 
scrolling/zooming/etc) that today requires a bunch of browser-specific style 
hacking.

--
Ben Vanik
Live Labs / Seadragon

From: [email protected] [mailto:[email protected]] 
On Behalf Of Robert O'Callahan
Sent: Monday, June 21, 2010 7:01 PM
To: Kevin Carle
Cc: whatwg; Nils Dagsson Moskopp
Subject: Re: [whatwg] <video>

On Tue, Jun 22, 2010 at 11:22 AM, Kevin Carle 
<[email protected]<mailto:[email protected]>> wrote:
It's important to realize that Flash fullscreen is about a lot more than just 
having the video play. For many sites (such as us at YouTube), the controls/UI 
are part of the fullscreen experience. Unless you can fullscreen a canvas or 
somehow allow controls and other elements (subtitles, annotations, etc) it's 
simply not competitive with Flash. Right now there is no way to implement the 
YouTube player and features in HTML5 in fullscreen.

This thread contains an API proposal for doing all that:
http://www.mail-archive.com/[email protected]/msg19915.html

Rob
--
"He was pierced for our transgressions, he was crushed for our iniquities; the 
punishment that brought us peace was upon him, and by his wounds we are healed. 
We all, like sheep, have gone astray, each of us has turned to his own way; and 
the LORD has laid on him the iniquity of us all." [Isaiah 53:5-6]

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