Nick wrote:
Canvas would benefit from a way to set stroke alignment. With the only
available alignment being center, which is not very useful, custom paths
have to be drawn to mimic inside and outside stroke alignment. That
workaround may give unwanted transparency on pixels between a path and
its stroke path once a path goes diagonal or curves.
Having Canvas take care of stroke alignment (center, inside and outside)
by adding something like strokeAlign can fix these transparency problems
and makes adding strokes a lot easier and more useful.
--
Nick Stakenburg
Currently for inside alignment, I think you can do this, with no
computation of custom path:
c.save();
c.clip();
c.lineWidth *= 2;
c.stroke();
c.restore();
Outside alignment is easy if you're also going to fill the path, of
course. But if you want to leave the inside of the path untouched you
could do something like this, I think:
var url = canvas.toDataURL(); // Back up canvas content
var img = document.createElement("img");
img.src = url;
c.save();
c.linewidth *= 2;
c.stroke();
c.clip();
c.drawImage(img, 0, 0); // Restore original bitmap inside the path
c.restore();
You can't use getImageData()/putImageData() for this, since they ignore
the clipping region.
Another approach for outside stroke alignment, if you know the
directionality of your path would be to turn the path inside out by
drawing an off-screen rectangle around the canvas in the opposite
direction. Then the outside of your path becomes the inside of the new
path and you can use the technique above for inside alignment...
David