If Microsoft, Opera, and Mozilla all subscribed to the current version of the 
spec, it looks like WebKit is the only hold out.
In the discussions that I followed, I noticed no strong arguments, other then 
my own (concerning resource consumption, which Robert O'Callahan aparently 
rejected as invalid) in favor of changing the specification such that only 
covered pixels are affected by compositing.

Given the statements above I no longer think that changing the spec in this 
regard is a good thing, but I still believe that the disappearance of shadows 
for the source-in and copy modes and the strange result when shadows are drawn 
and the composite operation is source-out should be corrected. To do this I 
suggested the following in my previous e-mail, but I got no comments about my 
suggestion so I repeat it here (please excuse my insistence):

Replace steps 3 to 6 of the drawing model, with:

3. When shadows are 
drawn<http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#when-shadows-are-drawn>,
 composite B (source) with A (destination) using destination-over operation.

4. Multiply the alpha component of every pixel in A by 
globalAlpha<http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-globalalpha>.

5. Composite A within the clipping 
region<http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#clipping-region>
 over the current canvas bitmap using the current composition operator.

Please consider the proposal above.

Thanks to everyone for considering my thoughts,

Carol Szabo

________________________________
From: [email protected] [mailto:[email protected]] On Behalf Of ext 
Robert O'Callahan
Sent: Tuesday, January 04, 2011 4:40 PM
To: Szabo Carol (Nokia-MS/Boston)
Cc: [email protected]; [email protected]
Subject: Re: [whatwg] Fwd: RE: Inconsistent behaviour of 
globalCompositeOperation property - Drawing model discussion

On Wed, Jan 5, 2011 at 8:12 AM, 
<[email protected]<mailto:[email protected]>> wrote:
Please see my in-line comments below:

________________________________
Version 1:

4.8.11.1.13 Drawing model



When a shape or image is painted, user agents must follow these steps, in the 
order given (or act as if they do):

1. Render the shape or image onto an infinite transparent black bitmap, 
creating image M1, as described in the previous sections except that for the 
purpose of this step every pixel of the image will be considered to be fully 
opaque white and the current fillStyle will be considered to be solid fully 
opaque white and the strokeStyle will be considered fullyOpaque white as well

2. When shadows are drawn, render the shadow from image M1, using a fully 
opaque white shadow color as described in the shadows section, creating image 
M2.

3. Let C1 be a region obtained by intersecting the canvas's cliping region with 
the set of pixels in the canvas that correspond to pixels in M1 (by having the 
same coordinates) that are not fully transparent.

4. Let C2 be a region obtained by intersecting the canvas's cliping region with 
the set of pixels in the canvas that correspond to pixels in M2 (by having the 
same coordinates) that are not fully transparent.

5. Render the shape or image onto an infinite transparent black bitmap, 
creating image A, as described in the previous sections. For shapes, the 
current fill, stroke, and line styles must be honored, and the stroke must 
itself also be subjected to the current transformation matrix.

6. When shadows are drawn, render the shadow from image A, using the current 
shadow styles, creating image B.

7. When shadows are drawn, multiply the alpha component of every pixel in B by 
globalAlpha.

8. When shadows are drawn, composite B with the current canvas bitmap, cliping 
results to region C2 defined above, using the current composition operator.

9. Multiply the alpha component of every pixel in A by globalAlpha.

10. Composite A with the current canvas bitmap, cliping results to region C1 
defined above, using the current composition operator.

Making a binary fully-transparent/not-fully-transparent per-pixel decision to 
create regions C1 and C2 seems like it can't be right in the presence of 
antialiasing.

Suppose we have a path filled with black and operator "copy". Any pixel on the 
edge of that path that gets any nonzero coverage value from antialiasing will 
end up solid black with this proposal. That's going to look very ugly. We'll 
want a solution where any canvas pixel which has a very small amount of 
coverage by the path will be mostly unchanged in the final result.

I do not understand why pixels touched by antialiasing are going to be solid 
black.
Yes, I made a mistake. The actual result will be mostly-transparent black, but 
that is equally unacceptable.

In step 1, every pixel which is very slightly covered by the path will be 
filled with mostly-transparent white.
In step 3, all such pixels will be added to C1.
In step 5, those pixels will be set to mostly-transparent black in image A.
In step 10, for those pixels we'll composite mostly-transparent black onto the 
canvas with operator "copy", setting the canvas pixels to mostly-transparent 
black.

The core problem is steps 3 and 4. Making a binary decision for each pixel 
whether it's "in" or "out" of the shape simply can't work well  when 
coverage-based antialiasing is being used.

If you generalize C1 and C2 to be alpha masks, or rephrase the approach so that 
it permits such generalization, then this could work. But you have to be 
careful about how you use partial alpha values in step 10.

The way I understand antialiasing (and maybe I am wrong), pixels that are 
partly touched retained partly their old color and transparency and get parly 
the new color and transparency. More precisely the resulting transparency and 
color components an average of the color component being painted and the 
previous color component weighted by the coverage fraction of the pixel. Hence 
partially covered pixels are partially transparent, thus the background behind 
the canvas should shine through and the partially covered pixels won't be 
entirely black unless that background is black as well.

That's right, but your proposal interacts with this process.

I agree with you though that there are cases when inappropriately using 
globalCompositeOperation can yield ugly and perhaps surprising results, such as 
in the case you described if the canvas is completely red before the operation 
and it is put on a page that has green background, thus the shape will acquire 
an unexpected slightly green rim between black and red.

Yes, it's easy to produce ugliness. With great power comes great responsibility 
:-).



Version 2:



4.8.11.1.13 Drawing model



When a shape or image is painted, user agents must follow these steps, in the 
order given (or act as if they do):

1. Render the shape or image onto an infinite transparent black bitmap, 
creating image A, as described in the previous sections. For shapes, the 
current fill, stroke, and line styles must be honored, and the stroke must 
itself also be subjected to the current transformation matrix.

2. When shadows are drawn, render the shadow from image A, using the current 
shadow styles, creating image B.

3. When shadows are drawn, multiply the alpha component of every pixel in B by 
globalAlpha.

4. When shadows are drawn, composite, using the current composition operator, B 
with the current canvas bitmap, cliping results to the cliping region of the 
canvas and to the pixels that would have taken the shadow's color if the 
composition operator would have been source-over and the shadow would have been 
fully opaque and the globalAlpha would have been 1.

5. Multiply the alpha component of every pixel in A by globalAlpha.

6. Composite, using the current composition operator, A with the current canvas 
bitmap, cliping results to the cliping region of the canvas and to the pixels 
that would have taken the shape's or image's pixel color if the composition 
operator would have been source-over and the image would have been fully 
opaque, the fillStyle and strokeStyle would have been a solid fully opaque 
color, and the globalAlpha would have been 1

Again, this needs to be modified to take into account the possibility that some 
pixels are partially covered.

Again, as above, Porter-Duff does not allow for partially applying the 
composition operator. For every pair of source and target pixels, the operator 
is applied.

Right. In practice implementations go beyond Porter-Duff to take some kind of 
"mask alpha" into account to support coverage-based antialiasing.

I myself have no particular quarel with the current spec language other than 
the fact that it looses shadows and that it is very expensive to implement with 
graphics primitives that I know of, due to the need to alocate large 
intermediary images to be composited later, rather then drawing directly on the 
target bitmap using an appropriate pen and compositor.

This depends on what your underlying implementation can do and what the 
workload is. In practice usage of operators other than "over" is quite rare. 
Copying one canvas to another is probably the main use. You can optimize the 
case where the source fills the destination clip region --- in those cases, 
which I think are most cases in practice, of course it doesn't matter whether 
the operation is bounded by the source shape or not.

Given that Microsoft have indicated they're happy with the current spec, and 
are presumably implementing it, I think we should get their explicit approval 
before we change the spec here. I'm still happy with either the current spec or 
your proposed change (after the issues have been addressed).

My understanding from some older thread was that Microsoft favored the approach 
where only pixels covered by the shape are composited, but that information may 
be outdated.

Yes, they seem to have changed their minds.

Rob
--
"Now the Bereans were of more noble character than the Thessalonians, for they 
received the message with great eagerness and examined the Scriptures every day 
to see if what Paul said was true." [Acts 17:11]

Reply via email to