Could we remove the optional maxWidth parameter from fillText and strokeText of CanvasRenderingContext2D. I don't see them in use anywhere, they're not widely implemented, and I don't see them fitting any particular common purpose.

fillText("this very long strong", maxWidth) does not ensure any kind of readability of the text.

Authors can use measureText to achieve the same effect, with more flexibility and better exposure to the actual size of the font that will be used. They can use clip() if they need to ensure glyphs stay within a bounding box (something
which maxWidth does not provide, despite its intent.



-Charles

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