On 3/20/12 3:00 PM, James Robinson wrote:
If we are adding new APIs for manipulating the backing directly, can we
make them asynchronous? This would allow for many optimization
opportunities that are currently difficult or impossible.
You mean like not blocking the world on the readback?
That would indeed be very nice. The question is what happens if drawing
happens after the getImageData call... Or for that matter after the
putImageData call (though I suspect there's less need for putImageData
to be async).
-Boris