On Tue, May 22, 2012 at 3:08 PM, Kornel Lesiński <[email protected]> wrote:
> On 22 maj 2012, at 15:57, "Tab Atkins Jr." <[email protected]> wrote:
>> On Tue, May 22, 2012 at 7:26 AM, Kornel Lesiński <[email protected]> wrote:
>>> I think that 3x device is very very unlikely to ever happen, since 2x 
>>> screens are may be dense enough to have pixels smaller than human eye can 
>>> see.
>>
>> Tell that to printers, which can easily hit 400+dpi.  You need more
>> than 2x before you make anti-aliasing fully unnecessary.
>
> Is making AA unnecessary a goal though?
>
> It seems to me that antialiasing isn't a complex or computationally expensive 
> problem any more.

My friends on the rendering side assure me that AA is still an
immensely annoying part of the platform, and *many* things in the code
will end up *much* simpler when we can stop dealing with it.

~TJ

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