> > On another note, wouldn't it be nice if you could add a grouping operator > such as this: > > gamecanvascontext.filter = '...'; > gamecanvascontext.beginGroup(); > ... // lots of drawing operators > gamecanvascontext.endGroup(); > > and have everything in that group at endGroup time? >
Do you mean applying an effect to multiple draw operations? Usually that is achieved with rendering to an offscreen canvas, then rendering that with the effect. Ashley
