On 4/19/13 9:51 AM, Justin Novosad wrote:
That sounds OK. However, I would find it unfortunate to re-specify the behavior of the property in the canvas 2d context spec, when we could just spec it like 'font' by saying that it is interpreted the same way as the corresponding CSS property. I think it is a good idea to keep in sync with CSS whenever we can.
For something like textDecoration, the question is the desired behavior. If "uNdeRlIne" should be a valid value, as it is in CSS, you don't want an IDL enum, because enumerating all the options would suck.
-Boris
