On Thu, Jul 25, 2013 at 12:24 AM, Rik Cabanier <[email protected]> wrote:
Yes, that's what I had in mind: the developer detects the device pixel > ratio and scales up the canvas so the pixels match. > That reduces to the simple case, then. The pixel ratio gets out of the picture entirely if you adjust the canvas so it's rendered 1:1 to pixels, so the rules for getting hard edges are the same (half-pixels for strokes, integer pixels for fills). -- Glenn Maynard
