We do not need more savegames attached to this duplicate report of a
well-understood bug. What we need is a rewrite of the map object loading
code, making sure that it does not call any init() functions. (By the
way, it is called *node* ownership, to be precise.)

-- 
game crashes/assertion failure
https://bugs.launchpad.net/bugs/530767
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Status in Widelands: Confirmed

Bug description:
I was playing. then when attacking around an enemy's headquarter the game 
crashes. when i try to load the autosave it fails with an assertion failure



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