I've seen on normal militarysites that some defenders come out and get back in just a they are at the flag. But they come out again a bit later. So it's hardly to see. I think it's a problem with the path finding. I think the task defense do something similar (as the pop_task) if they don't find a way. The soldiers who come out first seem to prevent following soldiers for finding a path on the first try. So they break the task.
The problem are not the cases where the task defense(/attack?) takes care of taking them home but the cases where the task is pop without the soldier being home. Like in Bug #531037: There were a pop_task() called without the soldier being at home. Possible that there are other places where this happens. -- Idle military people https://bugs.launchpad.net/bugs/530646 You received this bug notification because you are a member of Widelands Developers, which is subscribed to widelands. Status in Widelands: Triaged Bug description: Full description here, only tracked here to be markes as show stopper for rc1 https://sourceforge.net/tracker/?func=detail&aid=2961814&group_id=40163&atid=427221 _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

