Hans Joachim Desserud has proposed merging lp:~hjd/widelands/capital-Random 
into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #722757 in widelands: "Play as a random tribe"
  https://bugs.launchpad.net/widelands/+bug/722757
  Bug #771379 in widelands: "Play against a random AI strength (defensive, 
aggressive, normal)"
  https://bugs.launchpad.net/widelands/+bug/771379

For more details, see:
https://code.launchpad.net/~hjd/widelands/capital-Random/+merge/77825

Use capital letters in "Random" to make it more consistent with the other tribe 
names and AI types, since they all start with capital letters.
-- 
https://code.launchpad.net/~hjd/widelands/capital-Random/+merge/77825
Your team Widelands Developers is requested to review the proposed merge of 
lp:~hjd/widelands/capital-Random into lp:widelands.
=== modified file 'src/wui/multiplayersetupgroup.cc'
--- src/wui/multiplayersetupgroup.cc	2011-09-19 17:48:27 +0000
+++ src/wui/multiplayersetupgroup.cc	2011-10-02 14:40:05 +0000
@@ -294,7 +294,7 @@
 				} else {
 					title = _("AI: ");
 					if (player.random_ai) {
-						title += _("random");
+						title += _("Random");
 						pic += "ai_Random.png";
 					} else {
 						title += _(player.ai);
@@ -308,7 +308,7 @@
 			type->set_tooltip(title.c_str());
 			type->set_pic(g_gr->get_picture(PicMod_UI, pic));
 			if (player.random_tribe) {
-				std::string random = _("random");
+				std::string random = _("Random");
 				if (!m_tribenames["random"].size())
 					m_tribepics[random] = g_gr->get_picture(PicMod_UI, "pics/random.png");
 				tribe->set_tooltip(random.c_str());

=== modified file 'src/wui/playerdescrgroup.cc'
--- src/wui/playerdescrgroup.cc	2011-09-19 17:48:27 +0000
+++ src/wui/playerdescrgroup.cc	2011-10-02 14:40:05 +0000
@@ -171,7 +171,7 @@
 				else {
 					title = _("AI: ");
 					if (player.random_ai) {
-						title += _("random");
+						title += _("Random");
 					} else {
 						title += _(player.ai);
 					}
@@ -189,7 +189,7 @@
 				m_tribenames[player.tribe] = global.get_safe_string("name");
 			}
 			if (player.random_tribe) {
-				d->btnPlayerTribe->set_title(_("random"));
+				d->btnPlayerTribe->set_title(_("Random"));
 			} else {
 				d->btnPlayerTribe->set_title(m_tribenames[player.tribe]);
 			}

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