>Should we open a new branch for this purpose, or better keep this in >main trunk to directly force our playtesters to use the new >implementation once it is in testing stage? ;) We should use a new branch and merged it back as soon as it is in testing stage. We need to force our users to switch asap.
>As my next changes won't break ggz implementation I would vote for main >trunk. What do YOU think? see no apparent reason to not work in a branch directly. We will sooner or later rip ggz out of the code while players will want to continue GGZ for as long as we are not ready for deployment. I am therefore for a branch. -- You received this bug notification because you are a member of Widelands Developers, which is a bug assignee. https://bugs.launchpad.net/bugs/916545 Title: About depending on GGZ packages Status in Widelands: Confirmed Status in “widelands” package in Debian: New Bug description: I noticed a bug report in Debian which basically suggests to drop the GGZ packages because it is unmaintained upstreams. Since Widelands depends on ggz, this of course affects us there (not to mention Debian derivaties like Ubuntu and Linux Mint). I know the ggz dependency has been discussed a bit before, but we should probably figure out what the long-term plan is. To manage notifications about this bug go to: https://bugs.launchpad.net/widelands/+bug/916545/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

