Angelo Locritani has proposed merging lp:~alocritani/widelands/bugfix-924768 into lp:widelands.
Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #924768 in widelands: "Rework barbarian barrier's statistics" https://bugs.launchpad.net/widelands/+bug/924768 For more details, see: https://code.launchpad.net/~alocritani/widelands/bugfix-924768/+merge/91544 Lowered capacity of barbarians' donjon. Checked maps and campaigns: there is not a single case where more than 4 soldiers are in a donjon. Regarding existing savegame: donjons keep only 4 soldiers, but no change recorded in statistics (ie: 45 total soldiers before changing and 45 after changing) - so statistics are definitely wrong. Also, numbers displayed on top of donjons still report 5 soldiers until something force them to refresh (attack, reduce capacity, remove soldier, etc...). Not sure if this can be avoided (maybe forcing a refresh on game load?). I fear 1 soldier is lost for every donjon that used to keep 5, but I have no idea how to check it (statistics are wrong - maybe manually counting?) If you think it is a big problem, feel free to reject the change or to suggest me a possible workaround. -- https://code.launchpad.net/~alocritani/widelands/bugfix-924768/+merge/91544 Your team Widelands Developers is requested to review the proposed merge of lp:~alocritani/widelands/bugfix-924768 into lp:widelands.
=== modified file 'tribes/barbarians/donjon/conf' --- tribes/barbarians/donjon/conf 2011-10-03 15:51:56 +0000 +++ tribes/barbarians/donjon/conf 2012-02-04 10:29:21 +0000 @@ -1,5 +1,5 @@ size=medium -max_soldiers=5 +max_soldiers=4 heal_per_second=2 conquers=8 vision_range=17
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