Could you please check whether you get the same crashes in current trunk? I 
remembered having one similar crash when switching between software and OpenGL 
before my changes, but unfortunately I didn't follow up because I thought there 
may be something driver-related going on.
-- 
https://code.launchpad.net/~nha/widelands/opengl/+merge/147207
Your team Widelands Developers is requested to review the proposed merge of 
lp:~nha/widelands/opengl into lp:widelands.

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