Hi, All,

Continuing widelands-public discussion:

On Tue, Jun 11, 2013 at 06:49:51AM +0200, Holger Rapp wrote:

mmh - at least the logic seems simpler to me, i.e. when a soldier did not get any training for x seconds, he gets bored and quits.

That would be simple.

btw, I added you to the list of widelands-dev - this was overdue since you work so much on it these days :).

If you see this mail, then that succeeded.

I am in no rush with this, so feel free to add in the features first. If you want, I can also have a look over the code first.

I just pushed feature-militarysite-soldier-selection to lp:~widelands-dev .
I would appriciate if you looked at it.

Br,


        Teppo

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