About the tooltips: I think it should be another event. So, when the UI decides 
that it would like to show a tooltip, it calls "OnTooltip" or so on the current 
panels (very similar to how mousein behaves) and each of them can report with 
"true" to set the tooltip or false to pass on to the next panel one further 
down. That should solve the issues with a pattern that we use all over the UI 
code.

-- 
https://code.launchpad.net/~widelands-dev/widelands/bug657285/+merge/175551
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