I tested it and it works as expected.

For older game version, were the number of player is not preloaded, "Players: 
Unknown" will be shown in the load dialog. Once the game is loaded, the correct 
number of players will be computed.

For older game version, the win condition seemed to be stored as the filename. 
Scripts are now parsed in an attempt to get a localized string, otherwise the 
filename will be displayed.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug1201398/+merge/174809
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