Jens Beyer (Qcumber-some) has proposed merging
lp:~qcumber-some/widelands/bug1167242 into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1167242 in widelands: "Ctrl+destroying a flag with a building does not
destroy the whole road"
https://bugs.launchpad.net/widelands/+bug/1167242
For more details, see:
https://code.launchpad.net/~qcumber-some/widelands/bug1167242/+merge/210000
Was this really this easy?
I did not find a problem although I tried to test every possible combination.
--
https://code.launchpad.net/~qcumber-some/widelands/bug1167242/+merge/210000
Your team Widelands Developers is requested to review the proposed merge of
lp:~qcumber-some/widelands/bug1167242 into lp:widelands.
=== modified file 'src/wui/fieldaction.cc'
--- src/wui/fieldaction.cc 2014-03-03 20:50:30 +0000
+++ src/wui/fieldaction.cc 2014-03-07 19:16:40 +0000
@@ -750,7 +750,7 @@
if (building->get_playercaps() & Building::PCap_Bulldoze) {
if (get_key_state(SDLK_LCTRL) or get_key_state(SDLK_RCTRL)) {
ref_cast<Game, Editor_Game_Base>(egbase).send_player_bulldoze
- (*flag);
+ (*flag, get_key_state(SDLK_LCTRL) or get_key_state(SDLK_RCTRL));
}
else {
show_bulldoze_confirm
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