> Is that not enough? No, it is not enough, at least not in my opinion. Please let me clarify:
>So there is always the chance that something is produced and that will level >the worker. The probability to get stuff out of an empty mine is 5%. In case of Empire's marble mine (and some other mines), mining must be successful twice in a row, before the worker can gain experience. Five percent squared is two and half per mill or 1/400. In practice, if the player has an empty mine lacks, say, five experience points, he needs to deliver 2000 wine bottles and rations to the mine before upgrading. That is a really long wait. In my opinion, this makes the wait time tolerable while keeping it annoying. Direct link to the referred forum discussion: https://wl.widelands.org/forum/topic/1478/ and a direct link to the post which triggered this branch: https://wl.widelands.org/forum/post/10804/ -- https://code.launchpad.net/~widelands-dev/widelands/feature-1478-stone-mine-streamline/+merge/215594 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/feature-1478-stone-mine-streamline into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

