> Is that not enough?

No, it is not enough, at least not in my opinion. Please let me clarify:

>So there is always the chance that something is produced and that will level 
>the worker.

The probability to get stuff out of an empty mine is 5%.

In case of Empire's marble mine (and some other mines), mining must be 
successful twice in a row, before the worker can gain experience. Five percent 
squared is two and half per mill or 1/400.

In practice, if the player has an empty mine lacks, say, five experience 
points, he needs to deliver 2000 wine bottles and rations to the mine before 
upgrading. That is a really long wait. In my opinion, this makes the wait time 
tolerable while keeping it annoying.

Direct link to the referred forum discussion: 
https://wl.widelands.org/forum/topic/1478/
and a direct link to the post which triggered this branch: 
https://wl.widelands.org/forum/post/10804/
-- 
https://code.launchpad.net/~widelands-dev/widelands/feature-1478-stone-mine-streamline/+merge/215594
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/feature-1478-stone-mine-streamline into 
lp:widelands.

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