GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1322473 into 
lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1322473 in widelands: " Add Win conditions as an Objective"
  https://bugs.launchpad.net/widelands/+bug/1322473

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1322473/+merge/221235

Initial win condition is now an objective.

Keep the bug open for further future improvements.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1322473/+merge/221235
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1322473 into lp:widelands.
=== modified file 'maps/MP Scenarios/Island Hopping.wmf/scripting/multiplayer_init.lua'
--- maps/MP Scenarios/Island Hopping.wmf/scripting/multiplayer_init.lua	2014-03-25 06:18:48 +0000
+++ maps/MP Scenarios/Island Hopping.wmf/scripting/multiplayer_init.lua	2014-05-28 13:43:10 +0000
@@ -239,6 +239,9 @@
    disable_unused_buildings()
 
    send_to_all(welcome_msg)
+   -- set the objective with the game type for all players
+   -- TODO change this to a broadcast once individual game objectives have been implementes
+   game.players[1]:add_objective("win_conditions", _"Rules", welcome_msg)
 
    for idx,plr in ipairs(game.players) do
       run(function() run_island(plr, 1) end)

=== modified file 'maps/MP Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua'
--- maps/MP Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua	2014-03-25 06:18:48 +0000
+++ maps/MP Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua	2014-05-28 13:43:10 +0000
@@ -140,7 +140,9 @@
    end
 
    send_to_all(welcome_msg:format((ngettext("%i point", "%i points", points_to_win)):format(points_to_win)))
-
+   -- set the objective with the game type for all players
+   -- TODO change this to a broadcast once individual game objectives have been implementes
+   game.players[1]:add_objective("win_conditions", _"Rules", welcome_msg:format((ngettext("%i point", "%i points", points_to_win)):format(points_to_win)))
 
    for idx,descr in ipairs(route_descrs) do
       run(wait_for_established_route, descr)

=== modified file 'maps/Plateau.wmf/scripting/init.lua'
--- maps/Plateau.wmf/scripting/init.lua	2014-03-25 06:18:48 +0000
+++ maps/Plateau.wmf/scripting/init.lua	2014-05-28 13:43:10 +0000
@@ -22,6 +22,7 @@
    sleep(300)
 
    send_msg(briefing_1_the_forbidden_island)
+   local o = add_obj(obj_forbidden_island)
 
    local map = wl.Game().map
    while not p1:seen_field(map:get_field(5,8)) do sleep(2345) end
@@ -47,7 +48,8 @@
    scroll_smoothly_to(castle)
 
    send_msg(briefing_2_found_ancient_castle)
-   local o = add_obj(obj_capture_ancient_castle)
+   o.done = true
+   o = add_obj(obj_capture_ancient_castle)
 
    -- Wait till we conquered the castle
    while #p1:get_buildings"castle.atlanteans" < 1 do sleep(2345) end

=== modified file 'maps/Plateau.wmf/scripting/texts.lua'
--- maps/Plateau.wmf/scripting/texts.lua	2014-04-09 17:50:02 +0000
+++ maps/Plateau.wmf/scripting/texts.lua	2014-05-28 13:43:10 +0000
@@ -23,6 +23,19 @@
    return p1:add_objective(o.name, o.title, _obj(reflow(o.body)), o)
 end
 
+obj_forbidden_island = {
+   name = "forbidden_island",
+   title =_"The Forbidden Island",
+   body = _(
+[[Finally! We have just taken our first step towards victory! ]] ..
+[[Last night, we landed on the forbidden island and defeated the few guards that were watching the ]] ..
+[[north-western part of the island. ]] ..
+[[I am quite sure that none of the other warlords has detected us so far, ]] ..
+[[so we should keep quiet and build up our infrastructure. Soon we will be strong enough to raid their positions.]]),
+}
+
+
+
 obj_capture_ancient_castle = {
    name = "capture_ancient_castle",
    title =_ "Capture the Ancient Castle",

=== modified file 'scripting/win_condition_functions.lua'
--- scripting/win_condition_functions.lua	2013-08-07 16:58:48 +0000
+++ scripting/win_condition_functions.lua	2014-05-28 13:43:10 +0000
@@ -125,3 +125,19 @@
        wl.game.report_result(p, 0, make_extra_data(p, wc_name, wc_ver, extra))
    end
 end
+
+
+-- RST
+-- .. function:: broadcast_objective(plrs, header, msg, body)
+--
+--    :arg plrs:    This should be wl.Game().players
+--    :arg name:    A unique name for the objective
+--    :arg title:   The title to be displayed for the objective
+--    :arg body:    The content text to be displayed for the objective
+--
+--    broadcast an objective to all players
+--    technically, it is assigned to player1, because all players will see all objectives
+function broadcast_objective(plrs, name, title, body)
+	plrs[1]:add_objective(name, title, body)
+end
+

=== modified file 'scripting/win_conditions/00_endless_game.lua'
--- scripting/win_conditions/00_endless_game.lua	2014-03-25 06:18:48 +0000
+++ scripting/win_conditions/00_endless_game.lua	2014-05-28 13:43:10 +0000
@@ -18,7 +18,8 @@
 	func = function()
 		local plrs = wl.Game().players
 
-		broadcast(plrs, wc_name, wc_desc)
+		-- set the objective with the game type for all players
+		broadcast_objective(plrs, "win_condition", wc_name, wc_desc)
 
 		-- Iterate all players, if one is defeated, remove him
 		-- from the list, send him a defeated message and give him full vision

=== modified file 'scripting/win_conditions/01_defeat_all.lua'
--- scripting/win_conditions/01_defeat_all.lua	2014-03-25 06:18:48 +0000
+++ scripting/win_conditions/01_defeat_all.lua	2014-05-28 13:43:10 +0000
@@ -18,7 +18,8 @@
 	func = function()
 		local plrs = wl.Game().players
 
-		broadcast(plrs, wc_name, wc_desc)
+		-- set the objective with the game type for all players
+		broadcast_objective(plrs, "win_condition", wc_name, wc_desc)
 
 		-- Iterate all players, if one is defeated, remove him
 		-- from the list, send him a defeated message and give him full vision

=== modified file 'scripting/win_conditions/02_collectors.lua'
--- scripting/win_conditions/02_collectors.lua	2014-03-25 06:18:48 +0000
+++ scripting/win_conditions/02_collectors.lua	2014-05-28 13:43:10 +0000
@@ -22,6 +22,10 @@
 	name = wc_name,
 	description = wc_desc,
 	func = function()
+		local plrs = wl.Game().players
+
+		-- set the objective with the game type for all players
+		broadcast_objective(plrs, "win_condition", wc_name, wc_desc)
 
 -- Simple flowing text. One Paragraph
 local function p(s)
@@ -167,12 +171,6 @@
 sleep(1000)
 
 local remaining_time = 60 * 4
-local plrs = wl.Game().players
-
--- send a message with the game type to all players
-for idx, p in ipairs(plrs) do
-	p:send_message(wc_name, wc_desc)
-end
 
 -- Endless loop
 while true do

=== modified file 'scripting/win_conditions/03_territorial_lord.lua'
--- scripting/win_conditions/03_territorial_lord.lua	2014-03-25 06:18:48 +0000
+++ scripting/win_conditions/03_territorial_lord.lua	2014-05-28 13:43:10 +0000
@@ -21,6 +21,10 @@
 	name = wc_name,
 	description = wc_desc,
 	func = function()
+		local plrs = wl.Game().players
+
+		-- set the objective with the game type for all players
+		broadcast_objective(plrs, "win_condition", wc_name, wc_desc)
 
 		-- Get all valueable fields of the map
 		local fields = {}
@@ -50,12 +54,6 @@
 		local candidateisteam = false
 		local remaining_time = 10 -- (dummy) -- time in secs, if == 0 -> victory
 
-		-- Find all valid players
-      local plrs = wl.Game().players
-
-		-- send a message with the game type to all players
-		broadcast(plrs, wc_name, wc_desc)
-
 		-- Find all valid teams
 		local teamnumbers = {} -- array with team numbers
 		for idx,p in ipairs(plrs) do

=== modified file 'scripting/win_conditions/03_territorial_time.lua'
--- scripting/win_conditions/03_territorial_time.lua	2014-03-25 06:18:48 +0000
+++ scripting/win_conditions/03_territorial_time.lua	2014-05-28 13:43:10 +0000
@@ -26,6 +26,10 @@
 	name = wc_name,
 	description = wc_desc,
 	func = function()
+		local plrs = wl.Game().players
+
+		-- set the objective with the game type for all players
+		broadcast_objective(plrs, "win_condition", wc_name, wc_desc)
 
 		-- Get all valueable fields of the map
 		local fields = {}
@@ -58,12 +62,6 @@
 		local candidateisteam = false
 		local remaining_time = 10 -- (dummy) -- time in secs, if == 0 -> victory
 
-		-- Find all valid players
-      local plrs = wl.Game().players
-
-		-- send a message with the game type to all players
-		broadcast(plrs, wc_name, wc_desc)
-
 		-- Find all valid teams
 		local teamnumbers = {} -- array with team numbers
 		for idx,p in ipairs(plrs) do

=== modified file 'scripting/win_conditions/04_wood_gnome.lua'
--- scripting/win_conditions/04_wood_gnome.lua	2014-03-25 06:18:48 +0000
+++ scripting/win_conditions/04_wood_gnome.lua	2014-05-28 13:43:10 +0000
@@ -21,10 +21,10 @@
 	name = wc_name,
 	description = wc_desc,
 	func = function()
-	local plrs = wl.Game().players
+		local plrs = wl.Game().players
 
-	-- send a message with the game type to all players
-	broadcast(plrs, wc_name, wc_desc)
+		-- set the objective with the game type for all players
+		broadcast_objective(plrs, "win_condition", wc_name, wc_desc)
 
 	local remaining_time = 4 * 60 -- 4 hours
 

=== modified file 'scripting/win_conditions/05_endless_game_fogless.lua'
--- scripting/win_conditions/05_endless_game_fogless.lua	2014-03-25 06:18:48 +0000
+++ scripting/win_conditions/05_endless_game_fogless.lua	2014-05-28 13:43:10 +0000
@@ -18,7 +18,8 @@
 	func = function()
 		local plrs = wl.Game().players
 
-		broadcast(plrs, wc_name, wc_desc)
+		-- set the objective with the game type for all players
+		broadcast_objective(plrs, "win_condition", wc_name, wc_desc)
 
 		-- reveal the whole map for every player
 		local game = wl.Game()

=== modified file 'src/logic/cmd_queue.h'
--- src/logic/cmd_queue.h	2014-05-11 12:29:55 +0000
+++ src/logic/cmd_queue.h	2014-05-28 13:43:10 +0000
@@ -22,6 +22,7 @@
 
 #include <memory>
 #include <queue>
+#include <stdint.h>
 
 #include "logic/queue_cmd_ids.h"
 

=== modified file 'src/wui/interactive_player.cc'
--- src/wui/interactive_player.cc	2014-05-27 11:01:15 +0000
+++ src/wui/interactive_player.cc	2014-05-28 13:43:10 +0000
@@ -155,10 +155,7 @@
 	}
 
 	m_toolbar.add(&m_toggle_help,            UI::Box::AlignLeft);
-	if (not scenario)
-		m_toggle_objectives.set_visible(false);
-	else
-		m_toolbar.add(&m_toggle_objectives,      UI::Box::AlignLeft);
+	m_toolbar.add(&m_toggle_objectives,      UI::Box::AlignLeft);
 	m_toolbar.add(&m_toggle_message_menu,    UI::Box::AlignLeft);
 
 	set_player_number(plyn);

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