I changed some formatting issues and small obvious errors. I also changed documentation to doxygen comment style so it gets picked up.
Here are the remaining questions: - Why did you hard code the compiler in compile.sh - Why are critter sound_effect split in directory and name and not just a path to the sound file? - widelands_streamread.h.THIS should be just .h but is not used anyways. Remove? - '// TODO "stone" is defined as "granit" in the world': Can this be fixed easily? Seems to fit in the context of this commit. - ResourceDescription::get_editor_pic looks very wired. I am not totally sure what this method does but I am almost sure that there is an easier way with less complexity to achieve the same result. However, you did not write this code. - TerrainTypeFromString is just a helper method. I don't know how this is usually handled in C++ but I would have maybe used a private class method (I am more of a Java developer). - Uint32 in src/sound/fxset.h: What is the difference between Uint32 and uint32_t? Should it be changed? -- https://code.launchpad.net/~widelands-dev/widelands/one_world/+merge/222708 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/one_world. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

