I changed some formatting issues and small obvious errors. I also changed 
documentation to doxygen comment style so it gets picked up.

Here are the remaining questions:
- Why did you hard code the compiler in compile.sh
- Why are critter sound_effect split in directory and name and not just a path 
to the sound file?
- widelands_streamread.h.THIS should be just .h but is not used anyways. Remove?
- '// TODO "stone" is defined as "granit" in the world': Can this be fixed 
easily? Seems to fit in the context of this commit.
- ResourceDescription::get_editor_pic looks very wired. I am not totally sure 
what this method does but I am almost sure that there is an easier way with 
less complexity to achieve the same result. However, you did not write this 
code.
- TerrainTypeFromString is just a helper method. I don't know how this is 
usually handled in C++ but I would have maybe used a private class method (I am 
more of a Java developer).
- Uint32 in src/sound/fxset.h: What is the difference between Uint32 and 
uint32_t? Should it be changed?
-- 
https://code.launchpad.net/~widelands-dev/widelands/one_world/+merge/222708
Your team Widelands Developers is subscribed to branch 
lp:~widelands-dev/widelands/one_world.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to