This belongs into a bug report, not the mailing list.
> Am 18.07.2014 um 12:03 schrieb Tibor Bamhor <[email protected]>: > > Hi, > > I just encountered a crash, I run the game under gdb so I collected some > information: > > > > Program received signal SIGSEGV, Segmentation fault. > 0xb7b7a024 in std::string::c_str() const () from > /usr/lib/i386-linux-gnu/libstdc++.so.6 > (gdb) bt > #0 0xb7b7a024 in std::string::c_str() const () from > /usr/lib/i386-linux-gnu/libstdc++.so.6 > #1 0x08b46283 in DefaultAI::check_productionsites (this=0xbef6d80, > gametime=370560) at /var/widelands/tibor-ai5/src/ai/defaultai.cc:2075 > #2 0x08b3f478 in DefaultAI::think (this=0xbef6d80) at > /var/widelands/tibor-ai5/src/ai/defaultai.cc:207 > > (gdb) frame 1 > #1 0x08b46283 in DefaultAI::check_productionsites (this=0xbef6d80, > gametime=370560) at /var/widelands/tibor-ai5/src/ai/defaultai.cc:2075 > 2075 BuildingObserver& en_bo = get_building_observer(bld.name().c_str()); > > > the portion of code: > > 2072 // Only enhance buildings that are allowed (scenario mode) > 2073 if (player_->is_building_type_allowed(enhancement)) { > 2074 const Building_Descr& bld = *tribe_->get_building_descr(enhancement); > 2075 BuildingObserver& en_bo = get_building_observer(bld.name().c_str()); > > I may open o bug > > Tibor > _______________________________________________ > Mailing list: https://launchpad.net/~widelands-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~widelands-dev > More help : https://help.launchpad.net/ListHelp
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