> I added the wildboar to map_generation.lua. It seems to work, so I probably > did the right thing :)
Looks good to me > I noticed that some animals appear twice in the list. Is this to increase the > probability of their appearance or simply some leavings from the one_world > merge (that can be removed)? I have no idea > Regarding src/logic/tribe.cc: Is it just deleting a few lines? I think deleting these lines will do the job for now: PARSE_MAP_OBJECT_TYPES_BEGIN("critter bob") m_bobs.add (new Critter_Bob_Descr (_name, _descname, path, prof, global_s, this)); PARSE_MAP_OBJECT_TYPES_END; This will prevent Widelands to look for critter bobs in the tribe. I don't know what will happen to oxen/donkeys/horses though, so I guess we need to leave this in after all. You could test this by removing the lines and then check if you can produce these animals. -- https://code.launchpad.net/~wl-zocker/widelands/bug-1341662/+merge/227395 Your team Widelands Developers is requested to review the proposed merge of lp:~wl-zocker/widelands/bug-1341662 into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp