Review: Needs Fixing
I had a look at the diff without testing and added some comments for small
string fixes.
Have you grepped for burner/Burner to make sure that you've caught them all?
I can't answer your todo question right now, since I'm not familiar with
scenario code.
Diff comments:
> === modified file 'campaigns/emp02.wmf/scripting/mission_thread.lua'
> --- campaigns/emp02.wmf/scripting/mission_thread.lua 2014-03-15 12:26:14
> +0000
> +++ campaigns/emp02.wmf/scripting/mission_thread.lua 2014-07-26 15:33:33
> +0000
> @@ -129,7 +129,7 @@
> "armorsmithy",
> "weaponsmithy",
> "smelting_works",
> - "burners_house",
> + "charcoal_kiln",
> }
>
> local o = add_obj(obj_build_mining_infrastructure)
> @@ -145,14 +145,14 @@
> "armorsmithy",
> "weaponsmithy",
> "smelting_works",
> - "burners_house",
> + "charcoal_kiln",
> }
> if #rv.stonemasons_house > 0 and
> #rv.toolsmithy > 0 and
> #rv.armorsmithy > 0 and
> #rv.smelting_works > 0 and
> (#rv.oremine + #rv.deep_oremine > 0) and
> - (#rv.coalmine + #rv.deep_coalmine + #rv.burners_house > 0) and
> + (#rv.coalmine + #rv.deep_coalmine + #rv.charcoal_kiln > 0) and
> #rv.weaponsmithy > 0 then break end
> sleep(4948)
> end
> @@ -203,11 +203,11 @@
> while true do
> local rv = p1:get_buildings{
> "marblemine", "deep_marblemine", "oremine", "deep_oremine",
> - "coalmine", "deep_coalmine", "burners_house"
> + "coalmine", "deep_coalmine", "charcoal_kiln"
> }
> local mm = #rv.marblemine + #rv.deep_marblemine
> local ore = #rv.oremine + #rv.deep_oremine
> - local coal = #rv.coalmine + #rv.deep_coalmine + #rv.burners_house
> + local coal = #rv.coalmine + #rv.deep_coalmine + #rv.charcoal_kiln
>
> if mm > 0 and ore > 0 and coal > 0 then break end
> sleep(6674)
>
> === modified file 'campaigns/emp02.wmf/scripting/texts.lua'
> --- campaigns/emp02.wmf/scripting/texts.lua 2014-07-14 10:45:44 +0000
> +++ campaigns/emp02.wmf/scripting/texts.lua 2014-07-26 15:33:33 +0000
> @@ -64,7 +64,7 @@
> title =_"Build a stonemason and mining infrastructure",
> number = 7,
> body = objective_text(_"Stonemason and Mining Infrastructure",
> - listitem_bullet(_[[Build a stonemason and then a complete mining and
> production infrastructure (coal mine and / or charcoal burner, iron ore mine,
> toolsmithy, weapon smithy, armor smithy and smelting works).]])
> + listitem_bullet(_[[Build a stonemason and then a complete mining and
> production infrastructure (coal mine and / or charcoal kiln, iron ore mine,
> toolsmithy, weapon smithy, armor smithy and smelting works).]])
> ),
> }
>
> @@ -185,7 +185,7 @@
> body= saledus(_"Saledus is amazed",
> _([[By the Gods, this is an unbelievable stroke of fortune! ]] ..
> [[There are two more mountains, and it seems that one has a large quantity
> of coal and the other of iron ore. ]] ..
> -[[We should immediately start to build iron ore and coal mines (or at least
> charcoal burners), ]] ..
> +[[We should immediately start to build iron ore and coal mines (or at least
> charcoal kilns), ]] ..
> [[smelting works, toolsmithies, armor and weapon smithies.]]) ..
> paragraphdivider() ..
> _([[However: for all these bigger buildings, we need better and more elegant
> building materials. ]] ..
> [[So, let’s build a stonemason, who will cut columns from marble.]]) ..
> paragraphdivider() ..
>
> === modified file 'campaigns/t02.wmf/scripting/mission_thread.lua'
> --- campaigns/t02.wmf/scripting/mission_thread.lua 2014-04-26 13:55:11
> +0000
> +++ campaigns/t02.wmf/scripting/mission_thread.lua 2014-07-26 15:33:33
> +0000
> @@ -199,14 +199,16 @@
> o.done = true
>
> send_msg(order_msg_17_grindstone)
> - plr:allow_buildings{"lime_kiln", "well", "burners_house"}
> + plr:allow_buildings{"lime_kiln", "well", "charcoal_kiln"}
> o = add_obj(obj_better_material_2)
> -- Wait for the buildings to be build
> while true do
> local rv = plr:get_buildings{"lime_kiln", "well",
> - "coalmine", "deep_coalmine", "burners_house"}
> + "coalmine", "deep_coalmine", "charcoal_kiln"}
> if (#rv.lime_kiln > 0 and #rv.well > 0) and
> - (#rv.coalmine + #rv.deep_coalmine + #rv.burners_house > 0) then
> + (#rv.coalmine + #rv.deep_coalmine + #rv.charcoal_kiln > 0) then
> + -- TODO(codereview): This is dynamic enough that since I've passed
> in the building name as a parameter (building to look up),
> + -- I get that as member of the object returned to look up things?
> Otherwise I would need some pointers on how to create this method.
> break
> end
> sleep(5421)
>
> === modified file 'campaigns/t02.wmf/scripting/mission_thread_texts.lua'
> --- campaigns/t02.wmf/scripting/mission_thread_texts.lua 2014-07-14
> 10:45:44 +0000
> +++ campaigns/t02.wmf/scripting/mission_thread_texts.lua 2014-07-26
> 15:33:33 +0000
> @@ -105,13 +105,13 @@
> name="mission grindstone",
> title=_"Build a lime kiln and coal economy",
> number = 3,
> - body=objective_text(_"Build a lime kiln, a well and a charcoal burner, or
> a coal mine", _(
> + body=objective_text(_"Build a lime kiln, a well and a charcoal kiln, or a
> coal mine", _(
> [[Better buildings may also require other improved materials besides
> blackwood. ]] ..
> [[One of these is grout, which is produced out of raw stone, water and coal
> by a lime-burner.]]) .. paragraphdivider() ..
> _([[You can obtain water by building a well upon a water source, ]] ..
> [[which your geologists can discover when you send them to any flag that is
> not on a mountain. ]] ..
> -[[Coal can be obtained by building a charcoal burner or a coal mine.]] ..
> - listitem_bullet(_"Build a lime kiln, a well and a charcoal burner, or
> a coal mine")
> +[[Coal can be obtained by building a charcoal kiln or a coal mine.]] ..
> + listitem_bullet(_"Build a lime kiln, a well and a charcoal kiln, or a
> coal mine")
> ))
> }
>
>
> === modified file 'campaigns/t03.wmf/scripting/mission_thread.lua'
> --- campaigns/t03.wmf/scripting/mission_thread.lua 2014-07-21 14:48:27
> +0000
> +++ campaigns/t03.wmf/scripting/mission_thread.lua 2014-07-26 15:33:33
> +0000
> @@ -137,7 +137,7 @@
> "granitemine",
> "smelting_works",
> "metalworks",
> - "burners_house",
> + "charcoal_kiln",
> "micro-brewery",
> }
>
> @@ -145,10 +145,10 @@
> sleep(500)
>
> while true do
> - local h = p1:get_buildings{"coalmine","burners_house", "oremine",
> + local h = p1:get_buildings{"coalmine","charcoal_kiln", "oremine",
> "tavern", "smelting_works", "metalworks"}
>
> - if (#h.coalmine + #h.burners_house > 0) and
> + if (#h.coalmine + #h.charcoal_kiln > 0) and
> #h.oremine > 0 and #h.tavern > 0 and #h.smelting_works > 0 and
> #h.metalworks > 0
> then
>
> === modified file 'maps/Plateau.wmf/scripting/initial_conditions.lua'
> --- maps/Plateau.wmf/scripting/initial_conditions.lua 2014-03-15 13:36:42
> +0000
> +++ maps/Plateau.wmf/scripting/initial_conditions.lua 2014-07-26 15:33:33
> +0000
> @@ -134,7 +134,7 @@
> p3:forbid_buildings("all")
> p3:allow_buildings{
> "lumberjacks_hut",
> - "burners_house",
> + "charcoal_kiln",
> "quarry",
> "rangers_hut",
> "hardener",
>
> === renamed directory 'tribes/atlanteans/burner' =>
> 'tribes/atlanteans/charcoal_burner'
> === renamed directory 'tribes/atlanteans/burners_house' =>
> 'tribes/atlanteans/charcoal_kiln'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_00.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_00.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_00_pc.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_00_pc.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_01.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_01.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_01_pc.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_01_pc.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_02.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_02.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_02_pc.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_02_pc.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_03.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_03.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_03_pc.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_03_pc.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_04.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_04.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_b_04_pc.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_b_04_pc.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_i_00.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_i_00.png'
> === renamed file 'tribes/atlanteans/burners_house/burner_i_00_pc.png' =>
> 'tribes/atlanteans/charcoal_kiln/charcoal_kiln_i_00_pc.png'
> === modified file 'tribes/atlanteans/charcoal_kiln/conf'
> --- tribes/atlanteans/burners_house/conf 2014-07-14 10:45:44 +0000
> +++ tribes/atlanteans/charcoal_kiln/conf 2014-07-26 15:33:33 +0000
> @@ -14,7 +14,7 @@
> stone=2
>
> [working positions]
> -burner=1
> +charcoal_burner=1
>
> [inputs]
> log=8
> @@ -30,9 +30,9 @@
> produce=coal
>
> [idle]
> -pics=burner_i_??.png
> +pics=charcoal_kiln_i_??.png
> hotspot=47 57
>
> [working]
> -pics=burner_b_??.png
> +pics=charcoal_kiln_b_??.png
> hotspot=47 60
>
> === modified file 'tribes/atlanteans/charcoal_kiln/help.lua'
> --- tribes/atlanteans/burners_house/help.lua 2014-07-25 12:19:33 +0000
> +++ tribes/atlanteans/charcoal_kiln/help.lua 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> --- The Atlantean Charcoal Burner's House
> +-- The Atlantean Charcoal Kiln
>
> include "scripting/formatting.lua"
> include "tribes/scripting/format_help.lua"
>
> === modified file 'tribes/atlanteans/coal/conf'
> --- tribes/atlanteans/coal/conf 2014-03-16 20:55:15 +0000
> +++ tribes/atlanteans/coal/conf 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> -help=_The Atlantean fires in smelting works, armorsmithies and
> weaponsmithies are fed with coal. This coal is mined in coal mines or
> produced out of logs by a charcoal burner.
> +help=_The Atlantean fires in smelting works, armorsmithies and
> weaponsmithies are fed with coal. This coal is mined in coal mines or
> produced out of logs by a charcoal kiln.
>
> preciousness=1
> default_target_quantity=20
>
> === modified file 'tribes/atlanteans/conf'
> --- tribes/atlanteans/conf 2014-07-12 14:20:51 +0000
> +++ tribes/atlanteans/conf 2014-07-26 15:33:33 +0000
> @@ -12,7 +12,7 @@
> # Entries in the columns separated by ,
> wares_order=stone, log, planks, spideryarn, spidercloth; fish, smoked_fish,
> meat, smoked_meat, water, corn, cornflour, blackroot, blackrootflour, bread;
> quartz, diamond, coal, ironore, iron, goldore, gold; pick, saw, shovel,
> hammer, milking_tongs, fishing_net, bucket, hunting_bow, hook_pole, scythe,
> bread_paddle, fire_tongs; light_trident, long_trident, steel_trident,
> double_trident, heavy_double_trident,steel_shield, advanced_shield, tabard,
> goldyarn, golden_tabard
>
> -workers_order=carrier, horse, horsebreeder; stonecutter, woodcutter, sawyer,
> forester, builder, spiderbreeder, weaver, shipwright; fisher, fish_breeder,
> hunter, smoker, farmer, blackroot_farmer, miller, baker; geologist, miner,
> burner, smelter; toolsmith; soldier, trainer, weaponsmith, armorsmith, scout
> +workers_order=carrier, horse, horsebreeder; stonecutter, woodcutter, sawyer,
> forester, builder, spiderbreeder, weaver, shipwright; fisher, fish_breeder,
> hunter, smoker, farmer, blackroot_farmer, miller, baker; geologist, miner,
> charcoal_burner, smelter; toolsmith; soldier, trainer, weaponsmith,
> armorsmith, scout
>
> # Some blue fires would be fine, but just an idea
> [frontier]
> @@ -108,7 +108,7 @@
> baker=_Baker
> blackroot_farmer=_Blackroot Farmer
> builder=_Builder
> -burner=_Burner
> +charcoal_burner=_Charcoal Burner
> shipwright=_Shipwright
> farmer=_Farmer
> fish_breeder=_Fish Breeder
> @@ -174,7 +174,7 @@
> mill=_Mill
> shipyard=_Shipyard
> bakery=_Bakery
> -burners_house=_Charcoal Burner’s House
> +charcoal_kiln=_Charcoal Kiln
> smelting_works=_Smelting Works
> toolsmithy=_Toolsmithy
> weaponsmithy=_Weapon Smithy
>
> === modified file 'tribes/atlanteans/log/conf'
> --- tribes/atlanteans/log/conf 2014-03-15 11:54:07 +0000
> +++ tribes/atlanteans/log/conf 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> -help=_Logs are the base for planks, which are used in nearly every building
> of the Atlanteans. Besides the sawmill, the charcoal burner, the toolsmithy
> and the smokery also need logs for their work.
> +help=_Logs are the base for planks, which are used in nearly every building
> of the Atlanteans. Besides the sawmill, the charcoal kiln, the toolsmithy and
> the smokery also need logs for their work.
>
>
> preciousness=14
>
> === modified file 'tribes/atlanteans/scripting/sc00_headquarters.lua'
> --- tribes/atlanteans/scripting/sc00_headquarters.lua 2014-07-17 15:26:32
> +0000
> +++ tribes/atlanteans/scripting/sc00_headquarters.lua 2014-07-26 15:33:33
> +0000
> @@ -60,7 +60,7 @@
> armorsmith = 1,
> blackroot_farmer = 1,
> builder = 10,
> - burner = 1,
> + charcoal_burner = 1,
> carrier = 40,
> fish_breeder = 1,
> geologist = 4,
>
> === modified file 'tribes/atlanteans/scripting/sc01_fortified_village.lua'
> --- tribes/atlanteans/scripting/sc01_fortified_village.lua 2014-07-17
> 15:26:32 +0000
> +++ tribes/atlanteans/scripting/sc01_fortified_village.lua 2014-07-26
> 15:33:33 +0000
> @@ -57,7 +57,7 @@
> workers = {
> blackroot_farmer = 1,
> builder = 10,
> - burner = 1,
> + charcoal_burner = 1,
> carrier = 38,
> fish_breeder = 1,
> geologist = 4,
>
> === renamed directory 'tribes/barbarians/burner' =>
> 'tribes/barbarians/charcoal_burner'
> === renamed directory 'tribes/barbarians/burners_house' =>
> 'tribes/barbarians/charcoal_kiln'
> === renamed file 'tribes/barbarians/burners_house/burners_house_i_00.png' =>
> 'tribes/barbarians/charcoal_kiln/charcoal_kiln_i_00.png'
> === modified file 'tribes/barbarians/charcoal_kiln/conf'
> --- tribes/barbarians/burners_house/conf 2014-07-15 10:02:22 +0000
> +++ tribes/barbarians/charcoal_kiln/conf 2014-07-26 15:33:33 +0000
> @@ -14,7 +14,7 @@
> grout=1
>
> [working positions]
> -burner=1
> +charcoal_burner=1
>
> [inputs]
> log=8
> @@ -30,9 +30,9 @@
> produce=coal
>
> [idle]
> -pics=burners_house_i_??.png # ???
> +pics=charcoal_kiln_i_??.png # ???
> hotspot=47 54
>
> [working]
> -pics=burners_house_i_??.png # ???
> +pics=charcoal_kiln_i_??.png # ???
> hotspot=47 54
>
> === modified file 'tribes/barbarians/charcoal_kiln/help.lua'
> --- tribes/barbarians/burners_house/help.lua 2014-07-25 12:19:33 +0000
> +++ tribes/barbarians/charcoal_kiln/help.lua 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> --- The Barbarian Charcoal Burner's House
> +-- The Barbarian Charcoal Kiln
>
> include "scripting/formatting.lua"
> include "tribes/scripting/format_help.lua"
>
> === modified file 'tribes/barbarians/coal/conf'
> --- tribes/barbarians/coal/conf 2014-03-16 20:55:15 +0000
> +++ tribes/barbarians/coal/conf 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> -help=_The fires of the barbarians are usually fed with coal. It is produced
> in coal mines or out of logs in a charcoal burner’s house. Consumers are
> several buildings: lime kiln, smelting works, axfactory, war mill, and helm
> smithy.
> +help=_The fires of the barbarians are usually fed with coal. It is produced
> in coal mines or out of logs in a charcoal kiln. Consumers are several
> buildings: lime kiln, smelting works, axfactory, war mill, and helm smithy.
>
>
> default_target_quantity=20
>
> === modified file 'tribes/barbarians/coalmine/help.lua'
> --- tribes/barbarians/coalmine/help.lua 2014-07-25 12:19:33 +0000
> +++ tribes/barbarians/coalmine/help.lua 2014-07-26 15:33:33 +0000
> @@ -10,7 +10,7 @@
> return
>
> --Lore Section
> - building_help_lore_string("barbarians", building_description, _[[Ages
> ago, the Barbarians learned to delve into mountainsides for that black
> material that feeds their furnaces. <br>
> + building_help_lore_string("barbarians", building_description, _[[Ages
> ago, the Barbarians learned to delve into mountainsides for that black
> material that feeds their kilns. <br>
This actually needs to be "furnace", because it's referring both to the
smelting works and the lime kiln here (coal consumers).
> Wood may serve for a household fire and to keep you warm, but when it comes
> to working with iron or gold, there is no way around coal.]]) ..
>
> --General Section
>
> === modified file 'tribes/barbarians/conf'
> --- tribes/barbarians/conf 2014-07-18 20:08:26 +0000
> +++ tribes/barbarians/conf 2014-07-26 15:33:33 +0000
> @@ -12,7 +12,7 @@
> # Entries in the columns separated by ,
> wares_order= raw_stone,log, blackwood, grout, thatchreed, cloth; fish, meat,
> water, wheat, pittabread, beer, strongbeer, ration, snack, meal; coal,
> ironore, iron, goldore, gold; pick, felling_ax, shovel, hammer, fishing_rod,
> hunting_spear, scythe, bread_paddle, kitchen_tools, fire_tongs; ax, sharpax,
> broadax, bronzeax, battleax, warriorsax, helm , mask , warhelm
>
> -workers_order=carrier, ox, cattlebreeder; stonemason, lumberjack, ranger,
> builder, lime-burner, gardener, weaver, shipwright; fisher , hunter ,
> gamekeeper, farmer, baker, brewer, master-brewer, innkeeper; geologist,miner,
> chief-miner, master-miner, burner, smelter; blacksmith, master-blacksmith;
> soldier, trainer, helmsmith, scout
> +workers_order=carrier, ox, cattlebreeder; stonemason, lumberjack, ranger,
> builder, lime-burner, gardener, weaver, shipwright; fisher , hunter ,
> gamekeeper, farmer, baker, brewer, master-brewer, innkeeper; geologist,miner,
> chief-miner, master-miner, charcoal_burner, smelter; blacksmith,
> master-blacksmith; soldier, trainer, helmsmith, scout
>
>
> [frontier]
> @@ -105,7 +105,7 @@
> master-brewer=_Master Brewer
> brewer=_Brewer
> builder=_Builder
> -burner=_Burner
> +charcoal_burner=_Charcoal Burner
> master-miner=_Master Miner
> chief-miner=_Chief Miner
> farmer=_Farmer
> @@ -176,7 +176,7 @@
> big_inn=_Big Inn
> inn=_Inn
> tavern=_Tavern
> -burners_house=_Charcoal Burner’s House
> +charcoal_kiln=_Charcoal Kiln
> smelting_works=_Smelting Works
> shipyard=_Shipyard
> warmill=_War Mill
>
> === modified file 'tribes/barbarians/deep_coalmine/help.lua'
> --- tribes/barbarians/deep_coalmine/help.lua 2014-07-25 12:19:33 +0000
> +++ tribes/barbarians/deep_coalmine/help.lua 2014-07-26 15:33:33 +0000
> @@ -11,7 +11,7 @@
>
> --Lore Section
> --text identical to coalmine
> - building_help_lore_string("barbarians", building_description, _[[Ages
> ago, the Barbarians learned to delve into mountainsides for that black
> material that feeds their furnaces. <br>
> + building_help_lore_string("barbarians", building_description, _[[Ages
> ago, the Barbarians learned to delve into mountainsides for that black
> material that feeds their kilns. <br>
Dito - keep "furnace", and with all the other coal mine versions below as well.
> Wood may serve for a household fire and to keep you warm, but when it comes
> to working with iron or gold, there is no way around coal.]]) ..
>
> --General Section
>
> === modified file 'tribes/barbarians/deeper_coalmine/help.lua'
> --- tribes/barbarians/deeper_coalmine/help.lua 2014-07-25 12:19:33
> +0000
> +++ tribes/barbarians/deeper_coalmine/help.lua 2014-07-26 15:33:33
> +0000
> @@ -11,7 +11,7 @@
>
> --Lore Section
> --text identical to coalmine
> - building_help_lore_string("barbarians", building_description, _[[Ages
> ago, the Barbarians learned to delve into mountainsides for that black
> material that feeds their furnaces. <br>
> + building_help_lore_string("barbarians", building_description, _[[Ages
> ago, the Barbarians learned to delve into mountainsides for that black
> material that feeds their kilns. <br>
furnace
> Wood may serve for a household fire and to keep you warm, but when it comes
> to working with iron or gold, there is no way around coal.]]) ..
>
> --General Section
>
> === modified file 'tribes/barbarians/log/conf'
> --- tribes/barbarians/log/conf 2014-03-15 11:54:07 +0000
> +++ tribes/barbarians/log/conf 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> -help=_Logs are a principal building material of the barbarians. The trees
> are felled by lumberjacks; rangers care for the supply of trees. Logs are
> also used in the metal workshop to build basic tools, and in the charcoal
> burner’s house in the production of coal. The wood hardener refines logs by
> hardening them in the fire which gives blackwood.
> +help=_Logs are a principal building material of the barbarians. The trees
> are felled by lumberjacks; rangers care for the supply of trees. Logs are
> also used in the metal workshop to build basic tools, and in the charcoal
> kiln in the production of coal. The wood hardener refines logs by hardening
> them in the fire which gives blackwood.
think "... in the charcoal kiln for the production of coal ..." would sound
better here
>
>
> preciousness=14
>
> === modified file 'tribes/barbarians/scripting/sc00_headquarters.lua'
> --- tribes/barbarians/scripting/sc00_headquarters.lua 2014-07-17 15:26:32
> +0000
> +++ tribes/barbarians/scripting/sc00_headquarters.lua 2014-07-26 15:33:33
> +0000
> @@ -51,7 +51,7 @@
> blacksmith = 2,
> brewer = 1,
> builder = 10,
> - burner = 1,
> + charcoal_burner = 1,
> carrier = 40,
> gardener = 1,
> geologist = 4,
>
> === modified file 'tribes/barbarians/scripting/sc01_fortified_village.lua'
> --- tribes/barbarians/scripting/sc01_fortified_village.lua 2014-07-17
> 15:26:32 +0000
> +++ tribes/barbarians/scripting/sc01_fortified_village.lua 2014-07-26
> 15:33:33 +0000
> @@ -50,7 +50,7 @@
> workers = {
> brewer = 1,
> builder = 10,
> - burner = 1,
> + charcoal_burner = 1,
> carrier = 38,
> gardener = 1,
> geologist = 4,
>
> === renamed directory 'tribes/empire/burner' =>
> 'tribes/empire/charcoal_burner'
> === renamed directory 'tribes/empire/burners_house' =>
> 'tribes/empire/charcoal_kiln'
> === renamed file 'tribes/empire/burners_house/burners_house_i_00.png' =>
> 'tribes/empire/charcoal_kiln/charcoal_kiln_i_00.png'
> === modified file 'tribes/empire/charcoal_kiln/conf'
> --- tribes/empire/burners_house/conf 2014-07-15 10:02:22 +0000
> +++ tribes/empire/charcoal_kiln/conf 2014-07-26 15:33:33 +0000
> @@ -15,7 +15,7 @@
> marble=1
>
> [working positions]
> -burner=1
> +charcoal_burner=1
>
> [inputs]
> log=8
> @@ -31,9 +31,9 @@
> produce=coal
>
> [idle]
> -pics=burners_house_i_??.png # ???
> +pics=charcoal_kiln_i_??.png # ???
> hotspot=51 48
>
> [working]
> -pics=burners_house_i_??.png # ???
> +pics=charcoal_kiln_i_??.png # ???
> hotspot=51 48
>
> === modified file 'tribes/empire/charcoal_kiln/help.lua'
> --- tribes/empire/burners_house/help.lua 2014-07-25 12:19:33 +0000
> +++ tribes/empire/charcoal_kiln/help.lua 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> --- The Imperial Charcoal Burner's House
> +-- The Imperial Charcoal Kiln
>
> include "scripting/formatting.lua"
> include "tribes/scripting/format_help.lua"
>
> === modified file 'tribes/empire/coal/conf'
> --- tribes/empire/coal/conf 2014-03-16 20:55:15 +0000
> +++ tribes/empire/coal/conf 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> -help=_The fires of the Empire smelting works, armor smithies and weapon
> smithies are usually fed with coal. It is mined in coal mines or produced by
> a charcoal burner out of logs.
> +help=_The fires of the Empire smelting works, armor smithies and weapon
> smithies are usually fed with coal. It is mined in coal mines or produced by
> a charcoal kiln out of logs.
>
> default_target_quantity=25
> preciousness=1
>
> === modified file 'tribes/empire/conf'
> --- tribes/empire/conf 2014-07-17 15:26:32 +0000
> +++ tribes/empire/conf 2014-07-26 15:33:33 +0000
> @@ -12,7 +12,7 @@
> # Entries in the columns separated by ,
> wares_order=stone, log, wood, wool,cloth; fish,meat, water, wheat, flour,
> bread, beer, grape, wine, ration, meal; marble, marblecolumn, coal, ironore,
> iron, goldore, gold; pick, ax, saw, shovel, hammer, fishing_rod,
> hunting_spear, scythe, bread_paddle, basket, kitchen_tools, fire_tongs;
> wood_lance, lance, advanced_lance, heavy_lance, war_lance, helm, armor,
> chain_armor, plate_armor
>
> -workers_order=carrier, donkey, donkeybreeder; stonemason, carpenter,
> lumberjack, forester, builder, shepherd, weaver, shipwright; fisher, hunter,
> farmer, miller, baker, brewer, pig-breeder, vinefarmer, innkeeper; geologist,
> miner, master-miner, burner, smelter; toolsmith; soldier, trainer,
> weaponsmith, armorsmith, scout
> +workers_order=carrier, donkey, donkeybreeder; stonemason, carpenter,
> lumberjack, forester, builder, shepherd, weaver, shipwright; fisher, hunter,
> farmer, miller, baker, brewer, pig-breeder, vinefarmer, innkeeper; geologist,
> miner, master-miner, charcoal_burner, smelter; toolsmith; soldier, trainer,
> weaponsmith, armorsmith, scout
>
> # No idea for the frontier. Maybe some javelins?
> [frontier]
> @@ -107,7 +107,7 @@
> baker=_Baker
> brewer=_Brewer
> builder=_Builder
> -burner=_Burner
> +charcoal_burner=_Charcoal Burner
> carpenter=_Carpenter
> farmer=_Farmer
> fisher=_Fisher
> @@ -177,7 +177,7 @@
> winery=_Winery
> inn=_Inn
> tavern=_Tavern
> -burners_house=_Charcoal Burner
> +charcoal_kiln=_Charcoal Kiln
> smelting_works=_Smelting Works
> shipyard=_Shipyard
> toolsmithy=_Toolsmithy
>
> === modified file 'tribes/empire/log/conf'
> --- tribes/empire/log/conf 2014-03-15 11:54:07 +0000
> +++ tribes/empire/log/conf 2014-07-26 15:33:33 +0000
> @@ -1,4 +1,4 @@
> -help=_Logs are an important building material for the Empire. The
> lumberjacks fell the trees; foresters care for the supply of trees. Logs are
> also used by the charcoal burner, the toolsmithy and the sawmill.
> +help=_Logs are an important building material for the Empire. The
> lumberjacks fell the trees; foresters care for the supply of trees. Logs are
> also used by the charcoal kiln, the toolsmithy and the sawmill.
>
>
> preciousness=14
>
> === modified file 'tribes/empire/scripting/sc00_headquarters.lua'
> --- tribes/empire/scripting/sc00_headquarters.lua 2014-07-17 15:26:32
> +0000
> +++ tribes/empire/scripting/sc00_headquarters.lua 2014-07-26 15:33:33
> +0000
> @@ -60,8 +60,8 @@
> armorsmith = 1,
> brewer = 1,
> builder = 10,
> - burner = 1,
> carrier = 40,
> + charcoal_burner = 1,
> geologist = 4,
> lumberjack = 3,
> miner = 4,
>
> === modified file 'tribes/empire/scripting/sc01_fortified_village.lua'
> --- tribes/empire/scripting/sc01_fortified_village.lua 2014-07-17
> 15:26:32 +0000
> +++ tribes/empire/scripting/sc01_fortified_village.lua 2014-07-26
> 15:33:33 +0000
> @@ -57,8 +57,8 @@
> workers = {
> brewer = 1,
> builder = 10,
> - burner = 1,
> carrier = 39,
> + charcoal_burner = 1,
> geologist = 4,
> lumberjack = 3,
> miner = 4,
>
--
https://code.launchpad.net/~widelands-dev/widelands/furnace/+merge/227810
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