Sorry, I'm on the road and can't really look at the code. The message itself is defined in logic/productionsite. SirVer said ou will need this function to send a notification to the notfications function where the AI can pick it up. Maybe you can have a look at other notifications the AI is already picking up and check out how they are written?
07/08/2014 12:55, sgrìobh Tibor Bamhor: > Hi, > > lately we had a discussion about notifications to AI when mine is > exhausted. When a player sees a message "Main * vein exhausted" > > As I understood there could be a function in AI that would receive a > message and pointer to a building (=mine). I am not able to do it > myself, can somebody help me? > > From this point - when AI receives a building, I can continue by myself. :) > > As a starting point you can look here: > > http://bazaar.launchpad.net/~widelands-dev/widelands/tibor-ai5/view/head:/src/ai/defaultai.cc#L107 > > Thanks, > > Tibor > > > _______________________________________________ > Mailing list: https://launchpad.net/~widelands-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~widelands-dev > More help : https://help.launchpad.net/ListHelp > > > > No virus found in this message. > Checked by AVG - www.avg.com <http://www.avg.com> > Version: 2014.0.4716 / Virus Database: 3986/7996 - Release Date: 08/07/14 > _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

