Thanks for all that proofreading and the other fixes. I will have a closer look
at them later.
Economy, _try_add_objective: That was the name used in the former tutorial. It
should now be replaced by add_campaign_objective. I did find&replace, but did
not replay the whole tutorial afterwards.
1) Can I still do that after I have bzr rm it (I am not so familiar with bazaar)
2) Based on the code, this should happen here (line 240 in r7235):
while #plr:get_buildings("quarry") < 2 do sleep(1400) end
o.done = true
3) I will investigate when I have time. But that cs should refer to the first
construction site.
Had the check "if panel ~= nil then" a special reason or was it just
foresightful?
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https://code.launchpad.net/~widelands-dev/widelands/new-tutorials/+merge/238682
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