Hi, I made some progress since. 'The expedition' is from a click on button till the ship finds first port. So to circumvent an island, it can take few "expeditions". So AI will have to track itself that a ship circumvented an island. It is not a big problem, but it just was not obvious to me :)
2014-10-25 12:05 GMT+02:00 Fòram na Gàidhlig <[email protected]>: > I found 5 ship functions grouped together in game.h right next to this > one. These are the buttons available to the player, and I expect that > this is all there is. > > > > 23/10/2014 22:52, sgrìobh Tibor Bamhor: > > Hi, > > > > I found that this function re-starts the expedition around island (after > > a portsite was found). The issue is that starting point of expedition is > > always reseted and ship does not know when it has circumnavigated the > > island. > > > > Probably there is another function that just resumes current > expedition... > > > > Can anybody advice? > > > > Tibor > > > > > > _______________________________________________ > > Mailing list: https://launchpad.net/~widelands-dev > > Post to : [email protected] > > Unsubscribe : https://launchpad.net/~widelands-dev > > More help : https://help.launchpad.net/ListHelp > > > > > > > > No virus found in this message. > > Checked by AVG - www.avg.com <http://www.avg.com> > > Version: 2015.0.5557 / Virus Database: 4189/8443 - Release Date: 10/24/14 > > > > _______________________________________________ > Mailing list: https://launchpad.net/~widelands-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~widelands-dev > More help : https://help.launchpad.net/ListHelp >
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