The common code is:
if (get_key_state(SDL_SCANCODE_LCTRL) || get_key_state(SDL_SCANCODE_RCTRL)) {
do_something_arbitrary();
} else {
do_something_else_arbitrary();
}
There is an ActionConfirm object for Buildings and Ships.
For end_modal, we have 2 occurrences only: Here and in the game options window.
There is no quick fix for making them the same, because the game options window
needs m_gb.end_modal(0) and the editor needs end_modal(0) - they are different
object types. So, the change would need to be bigger than I want to get into
right now.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1392406/+merge/241727
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1392406 into lp:widelands.
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