What you are suggesting is the status quo (just refactored). I set out to solve 
the particular use case mentioned in bug 682351, mainly that you need to start 
a game to leave fullscreen. This use case is supported now, you can exit 
fullscreen, look something up and then enter fullscreen again and it will work. 

I agree that the current behavior in this branch is buggy, but it is mostly 
visual and I argue that it is preferable to the status quo. It should be fixed 
of course, but I am not willing to do the easy, but exhaustive labor needed for 
that right now since I am lacking behind with code reviews already.
-- 
https://code.launchpad.net/~widelands-dev/widelands/f_for_fullscreen/+merge/243227
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