> LGTM. We had discussed different road textures for different terrains though 
> rather than using them at random. Maybe something for another branch?

thanks for the review! I know that this has been discussed too, but it is 
distinct from the feature I added here. I hope that with this merge request, 
the repetition of roads can be reduced a bit to not look too dull.

About the roads per texture suggestion: I think it is viable to look into that, 
but I'd prefer to see some mocks before jumping at an implementation. I could 
imagine that it might get too noisy and with the current road system, pretty 
distinct (i.e. non uniform color) roads can be made that I hope are rather 
visible on all terrains.
-- 
https://code.launchpad.net/~widelands-dev/widelands/busy_roads_for_buildings/+merge/249013
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