> LGTM. We had discussed different road textures for different terrains though > rather than using them at random. Maybe something for another branch?
thanks for the review! I know that this has been discussed too, but it is distinct from the feature I added here. I hope that with this merge request, the repetition of roads can be reduced a bit to not look too dull. About the roads per texture suggestion: I think it is viable to look into that, but I'd prefer to see some mocks before jumping at an implementation. I could imagine that it might get too noisy and with the current road system, pretty distinct (i.e. non uniform color) roads can be made that I hope are rather visible on all terrains. -- https://code.launchpad.net/~widelands-dev/widelands/busy_roads_for_buildings/+merge/249013 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/busy_roads_for_buildings. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

