> 1. I understand seafaring checkbox when loading game - but dont understand it 
> when saving the game. On save this info should be generated automatically and 
> saved into map. 

Automatially generating this tag is a good idea :)

We should do this in a new branch though, this branch is already big
enough. Time for a new bug.


> 2. Of course everybody will figure it out at the end, but still I think the 
> logic&ergonomy is not as polished as could be. But the situation is not 
> getting workse, so OK....

Maybe we should solicit some feedback on the forum again once this
branch has been merged for a while, to see if it is easy or hard to
figure out.


> 7. I was partially heading to something like "save" and "save as" in other 
> programs. BTW, does something like ctrl+S work in editor (without invoking 
> any kind of menu)? I meant to distinguish the small edit of a map and 
> significant changes to a map. Just an idea.... Or maybe there could be a 
> "floppy" icon somewhere which would only save the map without any queries or 
> so. Just another idea :)

CRTL+S would certainly be nice, and have it pop up something only if the
map is still called "No Name". Time for a new bug.


> But OK, at the end there are two outstanding issues : broken sorting of 
> filenames and that "show *names " button. And I noticed, the sorting is 
> broken even also on "Pl." column. And on third column too.

Yes, the sorting is messed up for any table column. Would you like to
have a go at looking at the sorting algorithm I used? It is probably
someting really stupid and obvious once we spot it.

-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1390793/+merge/254558
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1390793 into lp:widelands.

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