I am working on a new branch to handle keypresses. This let me to do some refactoring on the return codes, to give them all names rather than using plain numbers.
At the moment, I have 2 different types of named codes: 1. Two const int values in UI::Panel as generic codes (dying_code, ok_code) [1] 2. An enum class in FullscreenMenuBase with Widelands-specific codes (kTutorial, kSinglePlayer etc.) [2] I think we should have one global enum class with all the return codes in it, and use it as the argument/return type for Panel::run() and Panel::end_modal(). This way, we could get rid of all plain numbers and hodgepodge scattered enums permanently via type safety. However, we want to keep ui_basic from being Widelands-specific. So, where is the best way to put them? [1] https://bazaar.launchpad.net/~widelands-dev/widelands/bug-1480937/view/head:/src/ui_basic/panel.h#L91 [2] https://bazaar.launchpad.net/~widelands-dev/widelands/bug-1480937/view/head:/src/ui_fsmenu/base.h#L43 _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

