Or, by cutting the animation one whole picture (=0.1s) earlier and making the lumberjacks idle more the same amount of time to prevent changing balancing.
Please test again if this is feasible approach. I have tested with different game FPS settings (99, 60, 25, 8) and I don't see the issue anymore. I guess setting the animation duration just as long as there are images would be a practical approach of "once". -- https://code.launchpad.net/~widelands-dev/widelands/bug1480928/+merge/270540 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug1480928 into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

