Or, by cutting the animation one whole picture (=0.1s) earlier and making the 
lumberjacks idle more the same amount of time to prevent changing balancing.

Please test again if this is feasible approach. I have tested with different 
game FPS settings (99, 60, 25, 8) and I don't see the issue anymore.

I guess setting the animation duration just as long as there are images would 
be a practical approach of "once".
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug1480928/+merge/270540
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug1480928 into lp:widelands.

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