A short comment on your todo: If you have the sleep command after produce (and 
thus after consume), this would cause the productivity of buildings with 
missing wares to drop very fast. This is some unwanted behavior I fixed some 
time ago 
(https://code.launchpad.net/~wl-zocker/widelands/bug571796/+merge/225387)
-- 
https://code.launchpad.net/~meitis/widelands/bug861761/+merge/271710
Your team Widelands Developers is requested to review the proposed merge of 
lp:~meitis/widelands/bug861761 into lp:widelands.

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