Review: Needs Information

I doubt that this works, but I did not test it. I believe that is_loaded() is 
true in our problem case.

The cycle for loading works like this:

load_game()
save_game()
cleanup_for_load() <-- this is the slow part
load_saved_game()

We do not have the problem when loading, but when destroying a game that is 
already happily running. I think we need to hand down in cleanup() an enum that 
says that this is a cleanup(GAME_IS_TERMINATING) for when the game is destroyed 
or a cleanup(IN_GAME) while the game is running.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug1503949/+merge/274157
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