I have a question regarding this comment: // NOCOM(#codereview): no need to be static? std::vector<TribeBasicInfo> Tribes::get_all_tribeinfos()
This function is used in the GameSettingsProvider classes before an egbase is created. Is there a better design than using static for this? -- https://code.launchpad.net/~widelands-dev/widelands/one_tribe/+merge/274832 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/one_tribe. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

