The flickering is back, but I reduced it to a minimum by prerendering the text 
labels in the warehouse window.

The flickering is triggered by a mere call of the font renderer, so my guess is 
that the real bug lies with updating and redrawing the textures. I don't want 
to dig this deep right now though, so I am in favour of merging this and 
keeping the bug open.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1509791/+merge/278243
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1509791 into lp:widelands.

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