fullscreen and window will likely not make a huge difference. But the size of 
the widelands drawing area (i.e. resolution in game) and the amount of objects 
on it. The more different objects (terrains, roads, buildings, workers, 
critters and windows) the higher the difference in load. 

Also make sure to pause the game, otherwise the game logic will interfere with 
your benchmark. 

If your GPU is super quick at swapping textures, the difference to the 
renderqueue branch might be small. However, this branch should in no case be 
slower than trunk. 


-- 
https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106
Your team Widelands Developers is subscribed to branch 
lp:~widelands-dev/widelands/full_texture_atlas.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to