Let's get it in then. It might fix some issues, since it is more correct than 
before (actually disabling depth testing when we are ignoring depth and only 
enable it when we are actually depending on it). 


Thanks for testing & code review. 

@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/disable_gl_depth/+merge/283353
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