Widelands is currently not leaking memory during normal gameplay. I checked 
that yesterday. So the increases you see are probably just due to map objects 
being created. 

I'd still like a code review if possible. 

> Am 24.01.2016 um 11:27 schrieb kaputtnik <[email protected]>:
> 
> To fiddle out why the memory increases will take some time. So we could merge 
> this and i open a new bug if i found the something.
> 
> 
> -- 
> https://code.launchpad.net/~widelands-dev/widelands/memory_leak/+merge/283690
> You proposed lp:~widelands-dev/widelands/memory_leak for merging.

-- 
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