Code LGTM - just 1 nit: get_y_fropreceding_ => get_y_from_preceding. I have 
marked 2 instances with diff comments.

Diff comments:

> 
> === modified file 'src/ui_fsmenu/campaign_select.cc'
> --- src/ui_fsmenu/campaign_select.cc  2015-10-23 18:03:33 +0000
> +++ src/ui_fsmenu/campaign_select.cc  2016-01-28 20:02:32 +0000
> @@ -42,71 +42,71 @@
>   */
>  FullscreenMenuCampaignSelect::FullscreenMenuCampaignSelect() :
>       FullscreenMenuLoadMapOrGame(),
> -     m_table(this, tablex_, tabley_, tablew_, tableh_, false),
> +     table_(this, tablex_, tabley_, tablew_, tableh_, false),
>  
>       // Main Title
> -     m_title
> +     title_
>               (this, get_w() / 2, tabley_ / 3,
>                _("Choose a campaign"),
>                UI::Align_HCenter),
>  
>       // Campaign description
> -     m_label_campname
> +     label_campname_
>               (this, right_column_x_, tabley_,
>                "",
>                UI::Align_Left),
> -     m_ta_campname(this,
> -                                       right_column_x_ + indent_, 
> get_y_from_preceding(m_label_campname) + padding_,
> -                                       get_right_column_w(right_column_x_) - 
> indent_, m_label_height),
> -
> -     m_label_tribename
> -             (this, right_column_x_, get_y_from_preceding(m_ta_campname) + 2 
> * padding_,
> -              "",
> -              UI::Align_Left),
> -     m_ta_tribename(this,
> -                                              right_column_x_ + indent_, 
> get_y_from_preceding(m_label_tribename) + padding_,
> -                                              
> get_right_column_w(right_column_x_ + indent_), m_label_height),
> -
> -     m_label_difficulty
> -             (this, right_column_x_, get_y_from_preceding(m_ta_tribename) + 
> 2 * padding_,
> -              "",
> -              UI::Align_Left),
> -     m_ta_difficulty(this,
> -                                              right_column_x_ + indent_, 
> get_y_from_preceding(m_label_difficulty) + padding_,
> -                                              
> get_right_column_w(right_column_x_ + indent_), 2 * m_label_height - padding_),
> -
> -     m_label_description
> -             (this, right_column_x_, get_y_from_preceding(m_ta_difficulty) + 
> 2 * padding_,
> +     ta_campname_(this,
> +                                       right_column_x_ + indent_, 
> get_y_fropreceding_(label_campname_) + padding_,
> +                                       get_right_column_w(right_column_x_) - 
> indent_, label_height_),
> +
> +     label_tribename_
> +             (this, right_column_x_, get_y_fropreceding_(ta_campname_) + 2 * 
> padding_,
> +              "",
> +              UI::Align_Left),
> +     ta_tribename_(this,
> +                                              right_column_x_ + indent_, 
> get_y_fropreceding_(label_tribename_) + padding_,
> +                                              
> get_right_column_w(right_column_x_ + indent_), label_height_),
> +
> +     label_difficulty_
> +             (this, right_column_x_, get_y_fropreceding_(ta_tribename_) + 2 
> * padding_,
> +              "",
> +              UI::Align_Left),
> +     ta_difficulty_(this,
> +                                              right_column_x_ + indent_, 
> get_y_fropreceding_(label_difficulty_) + padding_,
> +                                              
> get_right_column_w(right_column_x_ + indent_), 2 * label_height_ - padding_),
> +
> +     label_description_
> +             (this, right_column_x_, get_y_fropreceding_(ta_difficulty_) + 2 
> * padding_,
>                _("Description:"),
>                UI::Align_Left),
> -     m_ta_description
> +     ta_description_
>               (this,
>                right_column_x_ + indent_,
> -              get_y_from_preceding(m_label_description) + padding_,
> +              get_y_fropreceding_(label_description_) + padding_,

get_y_fropreceding_ => get_y_from_preceding

>                get_right_column_w(right_column_x_ + indent_),
> -              m_buty - get_y_from_preceding(m_label_description) - 4 * 
> padding_)
> +              buty_ - get_y_fropreceding_(label_description_) - 4 * padding_)
>  {
> -     m_title.set_textstyle(UI::TextStyle::ui_big());
> +     title_.set_textstyle(UI::TextStyle::ui_big());
>       back_.set_tooltip(_("Return to the main menu"));
>       ok_.set_tooltip(_("Play this campaign"));
> -     m_ta_campname.set_tooltip(_("The name of this campaign"));
> -     m_ta_tribename.set_tooltip(_("The tribe you will be playing"));
> -     m_ta_difficulty.set_tooltip(_("The difficulty of this campaign"));
> +     ta_campname_.set_tooltip(_("The name of this campaign"));
> +     ta_tribename_.set_tooltip(_("The tribe you will be playing"));
> +     ta_difficulty_.set_tooltip(_("The difficulty of this campaign"));
>  
>       
> ok_.sigclicked.connect(boost::bind(&FullscreenMenuCampaignSelect::clicked_ok, 
> boost::ref(*this)));
>       
> back_.sigclicked.connect(boost::bind(&FullscreenMenuCampaignSelect::clicked_back,
>  boost::ref(*this)));
> -     
> m_table.selected.connect(boost::bind(&FullscreenMenuCampaignSelect::entry_selected,
>  this));
> -     
> m_table.double_clicked.connect(boost::bind(&FullscreenMenuCampaignSelect::clicked_ok,
>  boost::ref(*this)));
> +     
> table_.selected.connect(boost::bind(&FullscreenMenuCampaignSelect::entry_selected,
>  this));
> +     
> table_.double_clicked.connect(boost::bind(&FullscreenMenuCampaignSelect::clicked_ok,
>  boost::ref(*this)));
>  
>       /** TRANSLATORS: Campaign difficulty table header */
> -     m_table.add_column(45, _("Diff."), _("Difficulty"), UI::Align_Left);
> -     m_table.add_column(100, _("Tribe"), _("Tribe Name"), UI::Align_Left);
> -     m_table.add_column(m_table.get_w() - 100 - 45, _("Campaign Name"), 
> _("Campaign Name"), UI::Align_Left);
> -     m_table.set_column_compare
> +     table_.add_column(45, _("Diff."), _("Difficulty"), UI::Align_Left);
> +     table_.add_column(100, _("Tribe"), _("Tribe Name"), UI::Align_Left);
> +     table_.add_column(table_.get_w() - 100 - 45, _("Campaign Name"), 
> _("Campaign Name"), UI::Align_Left);
> +     table_.set_column_compare
>                       (0,
>                        
> boost::bind(&FullscreenMenuCampaignSelect::compare_difficulty, this, _1, _2));
> -     m_table.set_sort_column(0);
> -     m_table.focus();
> +     table_.set_sort_column(0);
> +     table_.focus();
>       fill_table();
>  }
>  
> 
> === modified file 'src/ui_fsmenu/load_map_or_game.cc'
> --- src/ui_fsmenu/load_map_or_game.cc 2015-10-02 07:02:00 +0000
> +++ src/ui_fsmenu/load_map_or_game.cc 2016-01-28 20:02:32 +0000
> @@ -39,35 +39,35 @@
>               // Values for alignment and size
>               padding_(4),
>               indent_(10),
> -             m_label_height(20),
> +             label_height_(20),
>               tablex_(get_w() *  47 / 2500),
>               tabley_(get_h() * 17 / 50),
>               tablew_(get_w() * 711 / 1250),
>               tableh_(get_h() * 6083 / 10000),
> -             m_right_column_margin(15),
> -             right_column_x_(tablex_ + tablew_ + m_right_column_margin),
> -             m_buty (get_h() * 9 / 10),
> -             m_butw ((get_w() - right_column_x_ - m_right_column_margin) / 2 
> - padding_),
> +             right_column_margin_(15),
> +             right_column_x_(tablex_ + tablew_ + right_column_margin_),
> +             buty_ (get_h() * 9 / 10),
> +             butw_ ((get_w() - right_column_x_ - right_column_margin_) / 2 - 
> padding_),
>               buth_ (get_h() * 9 / 200),
> -             m_right_column_tab(get_w() - m_right_column_margin - m_butw),
> +             right_column_tab_(get_w() - right_column_margin_ - butw_),
>  
>               // Main buttons
>               back_
>                 (this, "back",
> -                     right_column_x_, m_buty, m_butw, buth_,
> +                     right_column_x_, buty_, butw_, buth_,
>                       g_gr->images().get("pics/but0.png"),
>                       _("Back"), std::string(), true, false),
>               ok_
>                 (this, "ok",
> -                     get_w() - m_right_column_margin - m_butw, m_buty, 
> m_butw, buth_,
> +                     get_w() - right_column_margin_ - butw_, buty_, butw_, 
> buth_,
>                       g_gr->images().get("pics/but2.png"),
>                       _("OK"), std::string(), false, false)
>       {}
>  
> -int32_t FullscreenMenuLoadMapOrGame::get_y_from_preceding(UI::Panel& 
> preceding_panel) {
> +int32_t FullscreenMenuLoadMapOrGame::get_y_fropreceding_(UI::Panel& 
> preceding_panel) {

get_y_fropreceding_ => get_y_from_preceding

>       return preceding_panel.get_y() + preceding_panel.get_h();
>  }
>  
>  int32_t FullscreenMenuLoadMapOrGame::get_right_column_w(int32_t x) {
> -     return get_w() - m_right_column_margin - x;
> +     return get_w() - right_column_margin_ - x;
>  }


-- 
https://code.launchpad.net/~klaus-halfmann/widelands/bug-1395278-ui_fsmenu/+merge/284339
Your team Widelands Developers is requested to review the proposed merge of 
lp:~klaus-halfmann/widelands/bug-1395278-ui_fsmenu into lp:widelands.

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