An easy solution would be to disallow two port spaces close to each other in 
maps. 

> Am 09.02.2016 um 13:21 schrieb GunChleoc <[email protected]>:
> 
> Duh, of course - what you would need is a minimum distance between ports. 
> Checking if the field is already occupied might not be safe when 2 ports are 
> being built at the same time, and only 1 space available for portdock for the 
> second one.
> -- 
> https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
> Your team Widelands Developers is requested to review the proposed merge of 
> lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.
> 
> _______________________________________________
> Mailing list: https://launchpad.net/~widelands-dev
> Post to     : [email protected]
> Unsubscribe : https://launchpad.net/~widelands-dev
> More help   : https://help.launchpad.net/ListHelp

-- 
https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to