An easy solution would be to disallow two port spaces close to each other in maps.
> Am 09.02.2016 um 13:21 schrieb GunChleoc <[email protected]>: > > Duh, of course - what you would need is a minimum distance between ports. > Checking if the field is already occupied might not be safe when 2 ports are > being built at the same time, and only 1 space available for portdock for the > second one. > -- > https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409 > Your team Widelands Developers is requested to review the proposed merge of > lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands. > > _______________________________________________ > Mailing list: https://launchpad.net/~widelands-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~widelands-dev > More help : https://help.launchpad.net/ListHelp -- https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

