This is how SirVer triggered the bug: run widelands with --maxfps=10 and host a game, run a second one with --maxfps=60 and join that game -> immediate desyncs. -- https://code.launchpad.net/~widelands-dev/widelands/lock_game_logic/+merge/285980 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/lock_game_logic.
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