Review: Approve compile / code read

See only harmless renamings here,
will play some games now, but this will take some time


Diff comments:

> 
> === modified file 'src/logic/game.cc'
> --- src/logic/game.cc 2016-02-07 07:16:24 +0000
> +++ src/logic/game.cc 2016-02-16 14:25:27 +0000
> @@ -1024,40 +1024,40 @@
>       // Read general statistics
>       uint32_t entries = fr.unsigned_16();
>       const PlayerNumber nr_players = map().get_nrplayers();
> -     m_general_stats.resize(nr_players);
> +     general_stats_.resize(nr_players);
>  
>       iterate_players_existing_novar(p, nr_players, *this) {
> -             m_general_stats[p - 1].land_size       .resize(entries);
> -             m_general_stats[p - 1].nr_workers      .resize(entries);
> -             m_general_stats[p - 1].nr_buildings    .resize(entries);
> -             m_general_stats[p - 1].nr_wares        .resize(entries);
> -             m_general_stats[p - 1].productivity    .resize(entries);
> -             m_general_stats[p - 1].nr_casualties   .resize(entries);
> -             m_general_stats[p - 1].nr_kills        .resize(entries);
> -             m_general_stats[p - 1].nr_msites_lost        .resize(entries);
> -             m_general_stats[p - 1].nr_msites_defeated    .resize(entries);
> -             m_general_stats[p - 1].nr_civil_blds_lost    .resize(entries);
> -             m_general_stats[p - 1].nr_civil_blds_defeated.resize(entries);
> -             m_general_stats[p - 1].miltary_strength.resize(entries);
> -             m_general_stats[p - 1].custom_statistic.resize(entries);
> +             general_stats_[p - 1].land_size       .resize(entries);
> +             general_stats_[p - 1].nr_workers      .resize(entries);
> +             general_stats_[p - 1].nr_buildings    .resize(entries);
> +             general_stats_[p - 1].nr_wares        .resize(entries);
> +             general_stats_[p - 1].productivity    .resize(entries);
> +             general_stats_[p - 1].nr_casualties   .resize(entries);
> +             general_stats_[p - 1].nr_kills        .resize(entries);
> +             general_stats_[p - 1].nr_msites_lost        .resize(entries);
> +             general_stats_[p - 1].nr_msites_defeated    .resize(entries);
> +             general_stats_[p - 1].nr_civil_blds_lost    .resize(entries);
> +             general_stats_[p - 1].nr_civil_blds_defeated.resize(entries);
> +             general_stats_[p - 1].miltary_strength.resize(entries);
> +             general_stats_[p - 1].custom_statistic.resize(entries);

We should try to kill such invariants, even if the compiler may find this ...

>       }
>  
>       iterate_players_existing_novar(p, nr_players, *this)
> -             for (uint32_t j = 0; j < m_general_stats[p - 
> 1].land_size.size(); ++j)
> +             for (uint32_t j = 0; j < general_stats_[p - 
> 1].land_size.size(); ++j)
>               {
> -                     m_general_stats[p - 1].land_size       [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_workers      [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_buildings    [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_wares        [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].productivity    [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_casualties   [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_kills        [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_msites_lost        [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_msites_defeated    [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_civil_blds_lost    [j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].nr_civil_blds_defeated[j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].miltary_strength[j] = 
> fr.unsigned_32();
> -                     m_general_stats[p - 1].custom_statistic[j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].land_size       [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_workers      [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_buildings    [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_wares        [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].productivity    [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_casualties   [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_kills        [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_msites_lost        [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_msites_defeated    [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_civil_blds_lost    [j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].nr_civil_blds_defeated[j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].miltary_strength[j] = 
> fr.unsigned_32();
> +                     general_stats_[p - 1].custom_statistic[j] = 
> fr.unsigned_32();
>               }
>  }
>  


-- 
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